vault backup: 2022-10-27 16:05:31

This commit is contained in:
zzz
2022-10-27 16:05:32 +08:00
parent 1358a78053
commit cf95d8b1c1
11 changed files with 86 additions and 37 deletions

View File

@@ -11,12 +11,8 @@
"id": "e6e443f6f53ff2ba",
"type": "leaf",
"state": {
"type": "markdown",
"state": {
"file": "图集处理.md",
"mode": "source",
"source": false
}
"type": "empty",
"state": {}
}
},
{
@@ -25,7 +21,7 @@
"state": {
"type": "markdown",
"state": {
"file": "Mesh Baker.md",
"file": "Mesh/Mesh Baker.md",
"mode": "source",
"source": false
}
@@ -37,26 +33,74 @@
"state": {
"type": "markdown",
"state": {
"file": "Mesh Baker.md",
"file": "Mesh/Mesh Baker.md",
"mode": "source",
"source": false
}
}
},
{
"id": "20853ce5023bb7e2",
"type": "leaf",
"state": {
"type": "markdown",
"state": {
"file": "编辑器/SearchFilter UnityEditor筛选器.md",
"mode": "source",
"source": false
}
}
},
{
"id": "d1a18d7c71581b29",
"type": "leaf",
"state": {
"type": "markdown",
"state": {
"file": "编辑器/SerializedObject.md",
"mode": "source",
"source": false
}
}
},
{
"id": "7e7e296e22babc71",
"type": "leaf",
"state": {
"type": "markdown",
"state": {
"file": "OS/多级缓存队列.md",
"mode": "source",
"source": false
}
}
},
{
"id": "7c26718ad1c1bcd1",
"type": "leaf",
"state": {
"type": "markdown",
"state": {
"file": "战斗/技能/SkillBase.md",
"mode": "preview",
"source": false
}
}
},
{
"id": "a01448c801fda431",
"type": "leaf",
"state": {
"type": "markdown",
"state": {
"file": "SearchFilter UnityEditor筛选器.md",
"file": "编辑器/SearchFilter UnityEditor筛选器.md",
"mode": "source",
"source": false
}
}
}
],
"currentTab": 2
"currentTab": 6
}
],
"direction": "vertical"
@@ -114,7 +158,7 @@
"state": {
"type": "backlink",
"state": {
"file": "Mesh Baker.md",
"file": "战斗/技能/SkillBase.md",
"collapseAll": false,
"extraContext": false,
"sortOrder": "alphabetical",
@@ -135,17 +179,17 @@
"ribbon": {
"mostRecentAction": ""
},
"active": "ace280db2a9b1b05",
"active": "7c26718ad1c1bcd1",
"lastOpenFiles": [
"Mesh Renderer 与 Skinned Mesh Renderer.md",
"Mesh Baker.md",
"SerializedObject.md",
"Pasted image 20221021171104.png",
"SearchFilter UnityEditor筛选器.md",
"Pasted image 20221021171018.png",
"Pasted image 20221021171057.png",
"Pasted image 20221021170958.png.md",
"Pasted image 20221021171015.png",
"Pasted image 20221021170958.png"
"OS/多级缓存队列.md",
"编辑器/SerializedObject.md",
"编辑器/图片/Pasted image 20221025121100.png",
"待办事项/TODO.md",
"编辑器/SearchFilter UnityEditor筛选器.md",
"Mesh/Mesh Baker.md",
"Mesh/Mesh Renderer 与 Skinned Mesh Renderer.md",
"Mesh/图片/Pasted image 20221021171104.png",
"图集/TODO.md",
"图集处理.md"
]
}

View File

Before

Width:  |  Height:  |  Size: 71 KiB

After

Width:  |  Height:  |  Size: 71 KiB

View File

@@ -1,2 +0,0 @@
Bug:Loading_bg_pic01加载不出来

View File

@@ -32,18 +32,6 @@ kanban-plugin: basic
- [ ] 接入数据模块
## 书籍
- [ ] 疗愈
- [ ] 提高性能力自助手册
- [ ] 晚安我的不安
- [ ] 找到创伤之外的生活
- [ ] 自我关怀的力量
- [ ] 走出心灵的误区
- [ ] 跳出头脑·融入生活*
- [ ] 幸福的陷阱
***
## 归档

View File

@@ -0,0 +1,17 @@
## 技能环节(SkillProcUnit):
负责每个环节要做的事情:
例如:0.2s治疗 0.4s根据治疗量上攻击buff 0.6s造成AOE伤害
前摇后腰
## 技能流程管理纳入到Base管理
对于环节类,应该有一个管理类来管理时间戳到哪个环节,流传上个环节的数值到下个环节,然后调用场景管理类的实际功能
## 场景管理:
实际触发
## 技能信息类:
受到技能的级数技能buff加成等影响技能元数据的装饰类
## 技能表现

View File

@@ -27,4 +27,6 @@
#### Q
AssetDataBase.Load()到底是序列化作用还是从内存中找到GameObject对应的SerializedObject
反射命中对象到底是SerializedObject还是GameObject
反射命中对象到底是SerializedObject还是GameObject
![[Pasted image 20221025121100.png]]
当脚本Load出来的时候会自动反序列化

Binary file not shown.

After

Width:  |  Height:  |  Size: 59 KiB