diff --git a/.obsidian/workspace.json b/.obsidian/workspace.json index 95b981e..30a5e42 100644 --- a/.obsidian/workspace.json +++ b/.obsidian/workspace.json @@ -11,12 +11,8 @@ "id": "e6e443f6f53ff2ba", "type": "leaf", "state": { - "type": "markdown", - "state": { - "file": "图集处理.md", - "mode": "source", - "source": false - } + "type": "empty", + "state": {} } }, { @@ -25,7 +21,7 @@ "state": { "type": "markdown", "state": { - "file": "Mesh Baker.md", + "file": "Mesh/Mesh Baker.md", "mode": "source", "source": false } @@ -37,26 +33,74 @@ "state": { "type": "markdown", "state": { - "file": "Mesh Baker.md", + "file": "Mesh/Mesh Baker.md", "mode": "source", "source": false } } }, + { + "id": "20853ce5023bb7e2", + "type": "leaf", + "state": { + "type": "markdown", + "state": { + "file": "编辑器/SearchFilter UnityEditor筛选器.md", + "mode": "source", + "source": false + } + } + }, + { + "id": "d1a18d7c71581b29", + "type": "leaf", + "state": { + "type": "markdown", + "state": { + "file": "编辑器/SerializedObject.md", + "mode": "source", + "source": false + } + } + }, + { + "id": "7e7e296e22babc71", + "type": "leaf", + "state": { + "type": "markdown", + "state": { + "file": "OS/多级缓存队列.md", + "mode": "source", + "source": false + } + } + }, + { + "id": "7c26718ad1c1bcd1", + "type": "leaf", + "state": { + "type": "markdown", + "state": { + "file": "战斗/技能/SkillBase.md", + "mode": "preview", + "source": false + } + } + }, { "id": "a01448c801fda431", "type": "leaf", "state": { "type": "markdown", "state": { - "file": "SearchFilter UnityEditor筛选器.md", + "file": "编辑器/SearchFilter UnityEditor筛选器.md", "mode": "source", "source": false } } } ], - "currentTab": 2 + "currentTab": 6 } ], "direction": "vertical" @@ -114,7 +158,7 @@ "state": { "type": "backlink", "state": { - "file": "Mesh Baker.md", + "file": "战斗/技能/SkillBase.md", "collapseAll": false, "extraContext": false, "sortOrder": "alphabetical", @@ -135,17 +179,17 @@ "ribbon": { "mostRecentAction": "" }, - "active": "ace280db2a9b1b05", + "active": "7c26718ad1c1bcd1", "lastOpenFiles": [ - "Mesh Renderer 与 Skinned Mesh Renderer.md", - "Mesh Baker.md", - "SerializedObject.md", - "Pasted image 20221021171104.png", - "SearchFilter UnityEditor筛选器.md", - "Pasted image 20221021171018.png", - "Pasted image 20221021171057.png", - "Pasted image 20221021170958.png.md", - "Pasted image 20221021171015.png", - "Pasted image 20221021170958.png" + "OS/多级缓存队列.md", + "编辑器/SerializedObject.md", + "编辑器/图片/Pasted image 20221025121100.png", + "待办事项/TODO.md", + "编辑器/SearchFilter UnityEditor筛选器.md", + "Mesh/Mesh Baker.md", + "Mesh/Mesh Renderer 与 Skinned Mesh Renderer.md", + "Mesh/图片/Pasted image 20221021171104.png", + "图集/TODO.md", + "图集处理.md" ] } \ No newline at end of file diff --git a/Mesh Baker.md b/Mesh/Mesh Baker.md similarity index 100% rename from Mesh Baker.md rename to Mesh/Mesh Baker.md diff --git a/Mesh Renderer 与 Skinned Mesh Renderer.md b/Mesh/Mesh Renderer 与 Skinned Mesh Renderer.md similarity index 100% rename from Mesh Renderer 与 Skinned Mesh Renderer.md rename to Mesh/Mesh Renderer 与 Skinned Mesh Renderer.md diff --git a/Pasted image 20221021171104.png b/Mesh/图片/Pasted image 20221021171104.png similarity index 100% rename from Pasted image 20221021171104.png rename to Mesh/图片/Pasted image 20221021171104.png diff --git a/SearchFilter UnityEditor筛选器.md b/OS/多级缓存队列.md similarity index 100% rename from SearchFilter UnityEditor筛选器.md rename to OS/多级缓存队列.md diff --git a/图集处理.md b/图集处理.md deleted file mode 100644 index 031a1c6..0000000 --- a/图集处理.md +++ /dev/null @@ -1,2 +0,0 @@ - -Bug:Loading_bg_pic01加载不出来 \ No newline at end of file diff --git a/待办事项/TODO.md b/待办事项/TODO.md index de4140d..e54a6a0 100644 --- a/待办事项/TODO.md +++ b/待办事项/TODO.md @@ -32,18 +32,6 @@ kanban-plugin: basic - [ ] 接入数据模块 -## 书籍 - -- [ ] 疗愈 -- [ ] 提高性能力自助手册 -- [ ] 晚安我的不安 -- [ ] 找到创伤之外的生活 -- [ ] 自我关怀的力量 -- [ ] 走出心灵的误区 -- [ ] 跳出头脑·融入生活* -- [ ] 幸福的陷阱 - - *** ## 归档 diff --git a/战斗/技能/SkillBase.md b/战斗/技能/SkillBase.md new file mode 100644 index 0000000..aab418a --- /dev/null +++ b/战斗/技能/SkillBase.md @@ -0,0 +1,17 @@ + + +## 技能环节(SkillProcUnit): + 负责每个环节要做的事情: + 例如:0.2s治疗 0.4s根据治疗量上攻击buff 0.6s造成AOE伤害 + 前摇后腰 + +## 技能流程管理:纳入到Base管理 + 对于环节类,应该有一个管理类来管理时间戳到哪个环节,流传上个环节的数值到下个环节,然后调用场景管理类的实际功能 + +## 场景管理: + 实际触发 + +## 技能信息类: + 受到技能的级数,技能buff加成等影响,技能元数据的装饰类 + +## 技能表现 \ No newline at end of file diff --git a/编辑器/SearchFilter UnityEditor筛选器.md b/编辑器/SearchFilter UnityEditor筛选器.md new file mode 100644 index 0000000..e69de29 diff --git a/SerializedObject.md b/编辑器/SerializedObject.md similarity index 88% rename from SerializedObject.md rename to 编辑器/SerializedObject.md index d210829..7a35c4a 100644 --- a/SerializedObject.md +++ b/编辑器/SerializedObject.md @@ -27,4 +27,6 @@ #### Q: AssetDataBase.Load()到底是序列化作用,还是从内存中找到GameObject对应的SerializedObject? - 反射命中对象到底是SerializedObject还是GameObject \ No newline at end of file + 反射命中对象到底是SerializedObject还是GameObject +![[Pasted image 20221025121100.png]] + 当脚本Load出来的时候会自动反序列化 \ No newline at end of file diff --git a/编辑器/图片/Pasted image 20221025121100.png b/编辑器/图片/Pasted image 20221025121100.png new file mode 100644 index 0000000..6bedc12 Binary files /dev/null and b/编辑器/图片/Pasted image 20221025121100.png differ