This commit is contained in:
zzz
2022-11-14 11:39:59 +08:00
parent 79c8121ee2
commit f91b34fbde
4 changed files with 36 additions and 12 deletions

9
.obsidian/app.json vendored
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@@ -0,0 +1,6 @@
# 规范
## 命名规范

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@@ -3,7 +3,7 @@
## 技能环节(SkillProcUnit): ## 技能环节(SkillProcUnit):
负责每个环节要做的事情: 负责每个环节要做的事情:
例如:0.2s治疗 0.4s根据治疗量上攻击buff 0.6s造成AOE伤害 例如:0.2s治疗 0.4s根据治疗量上攻击buff 0.6s造成AOE伤害
前摇后 前摇后
## 技能流程管理纳入到Base管理 ## 技能流程管理纳入到Base管理
对于环节类,应该有一个管理类来管理时间戳到哪个环节,流传上个环节的数值到下个环节,然后调用场景管理类的实际功能 对于环节类,应该有一个管理类来管理时间戳到哪个环节,流传上个环节的数值到下个环节,然后调用场景管理类的实际功能
@@ -14,4 +14,5 @@
## 技能信息类: ## 技能信息类:
受到技能的级数技能buff加成等影响技能元数据的装饰类 受到技能的级数技能buff加成等影响技能元数据的装饰类
## 技能表现 ## 技能表现
由SKillBase通信动画组件与特效组件干活