From f91b34fbde8a2d15da1b1bbcd39471c1d9efb0fe Mon Sep 17 00:00:00 2001 From: zzz <1638644816@qq.com> Date: Mon, 14 Nov 2022 11:39:59 +0800 Subject: [PATCH] =?UTF-8?q?=E6=97=A5=E5=B8=B8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .obsidian/app.json | 9 ++++++++- .obsidian/workspace.json | 28 +++++++++++++++++++--------- FGui/FGui规范及常用模板.md | 6 ++++++ 战斗/技能/SkillBase.md | 5 +++-- 4 files changed, 36 insertions(+), 12 deletions(-) create mode 100644 FGui/FGui规范及常用模板.md diff --git a/.obsidian/app.json b/.obsidian/app.json index c9e99e1..020ed0d 100644 --- a/.obsidian/app.json +++ b/.obsidian/app.json @@ -1,4 +1,11 @@ { "alwaysUpdateLinks": true, - "promptDelete": false + "promptDelete": false, + "pdfExportSettings": { + "includeName": true, + "pageSize": "Letter", + "landscape": false, + "margin": "0", + "downscalePercent": 100 + } } \ No newline at end of file diff --git a/.obsidian/workspace.json b/.obsidian/workspace.json index a97a98f..ff0f578 100644 --- a/.obsidian/workspace.json +++ b/.obsidian/workspace.json @@ -44,10 +44,20 @@ { "id": "64ec56c300cef99a", "type": "leaf", + "state": { + "type": "kanban", + "state": { + "file": "待办事项/TODO.md" + } + } + }, + { + "id": "1a6234b1c364beb9", + "type": "leaf", "state": { "type": "markdown", "state": { - "file": "编辑器/SerializedObject.md", + "file": "FGui/FGui规范及常用模板.md", "mode": "source", "source": false } @@ -72,7 +82,7 @@ } } ], - "currentTab": 4 + "currentTab": 5 } ], "direction": "vertical" @@ -130,7 +140,7 @@ "state": { "type": "backlink", "state": { - "file": "编辑器/SerializedObject.md", + "file": "FGui/FGui规范及常用模板.md", "collapseAll": false, "extraContext": false, "sortOrder": "alphabetical", @@ -156,17 +166,17 @@ "width": 300, "collapsed": true }, - "active": "64ec56c300cef99a", + "active": "1a6234b1c364beb9", "lastOpenFiles": [ - "编辑器/SearchFilter UnityEditor筛选器.md", + "未命名.md", "待办事项/TODO.md", - "待办事项/SkillConfig.md", "战斗/技能/SkillBase.md", + "待办事项/SkillConfig.md", + "编辑器/SerializedObject.md", + "编辑器/SearchFilter UnityEditor筛选器.md", "Mesh Baker.md", "Mesh Renderer 与 Skinned Mesh Renderer.md", "SerializedObject.md", - "Pasted image 20221021171104.png", - "SearchFilter UnityEditor筛选器.md", - "Pasted image 20221021171018.png" + "Pasted image 20221021171104.png" ] } \ No newline at end of file diff --git a/FGui/FGui规范及常用模板.md b/FGui/FGui规范及常用模板.md new file mode 100644 index 0000000..3694604 --- /dev/null +++ b/FGui/FGui规范及常用模板.md @@ -0,0 +1,6 @@ + +# 规范 + +## 命名规范 + + diff --git a/战斗/技能/SkillBase.md b/战斗/技能/SkillBase.md index aab418a..4e0f188 100644 --- a/战斗/技能/SkillBase.md +++ b/战斗/技能/SkillBase.md @@ -3,7 +3,7 @@ ## 技能环节(SkillProcUnit): 负责每个环节要做的事情: 例如:0.2s治疗 0.4s根据治疗量上攻击buff 0.6s造成AOE伤害 - 前摇后腰 + 前摇后摇 ## 技能流程管理:纳入到Base管理 对于环节类,应该有一个管理类来管理时间戳到哪个环节,流传上个环节的数值到下个环节,然后调用场景管理类的实际功能 @@ -14,4 +14,5 @@ ## 技能信息类: 受到技能的级数,技能buff加成等影响,技能元数据的装饰类 -## 技能表现 \ No newline at end of file +## 技能表现: + 由SKillBase通信动画组件与特效组件干活 \ No newline at end of file