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obsidian-notes/3Resources/游戏开发/性能优化/卡片/SetPassCall.md
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---
tags:
- DrawCall
---
Shader脚本中一个Pass语义块就是一个完整的渲染流程一个着色器可以包含多个Pass语义块每当GPU运行-个Pass之前就会产生一个SetPassCall所以可以理解为一次完整的染流程次数。