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obsidian-notes/1Project/海量渲染战斗/GPU动画.md
zzzisfunnyboy 9e523b971a
2025-11-06 23:57:22 +08:00

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- 拿到原mesh中的顶点uvnormals和bones以及bonesWeight实例一张新的网格。通过RootTransform的算出来的每个顶点的Martix4x4与骨骼权重算出来的混合。
- 通过Graphsic.DrawMesh()来绘制这张网格至此实现gpu蒙皮动画