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obsidian-notes/1Project/海量渲染战斗/批量渲染gpu动画.md
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- 通过[[GPU动画]]将Clip每个顶点每帧的位置烘焙到一张图片上去。
- 用shader做顶点偏移片元着色还是原来物体上的
### QA
- Q如何保留原来shader的片元着色
- Q需要烘焙些什么信息它们分别用在什么地方
- Q如果本身一个clip由多个不同的蒙皮动画来实现每个蒙皮又对应不同的骨骼该怎么处理