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obsidian-notes/3Resources/游戏开发/渲染管线/UGUI渲染流程.md
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https://www.zhihu.com/search?q=Unity%20%E9%9D%A2%E8%AF%95&type=content
# 批处理规则
- 把某个Canvas下满足合批规则的UI控件的网格合并为一个大的网格然后将这些网格合并在一起调用一次Draw Call然后提交个GPU进行绘制**。**合批规则——只要两个网格使用的材质和贴图是一样的就可以进行批处理