This commit is contained in:
zzz
2025-06-11 18:37:23 +08:00
parent b844ebb3e5
commit b8b4cf5cf8
299 changed files with 564 additions and 112 deletions

3
.obsidian/app.json vendored
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"attachmentFolderPath": "渲染/软渲染/图片"
"attachmentFolderPath": "渲染/软渲染/图片",
"alwaysUpdateLinks": true
}

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"type": "split",
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"title": "文件列表"
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"copilot:Open Copilot Chat": false
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- [ ] 后台面板无法关闭

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##### 流程组件
- [ ] **构建流程组件**
找出运行时和编辑器共有的模块
把这些模块做成组件
运行时和编辑器分别实例不同的组件
##### 数据结构更换
- [ ] 更换为新的数据结构
- 路线数据变更
- 旧版本: 由文件夹下Roomline记录
- 新版本: 用链表实现,在 **关卡表-房间表** 中指定首个房间,随后用房间指向下个房间组成链表实现路线
- [ ] 接入Luban的表格
- 旧的数据结构包括
- 文件夹下
- SO文件
- 地板图片
- 预览图
- 地板数据,长宽高,
- 地板承载的摆件怪物标志信息
- Json文件
- 一份额外信息key为mapIndexvalue为对应的额外信息
- StreamingAssetPath中
- RoomData.json 记录房间的怪物波次
- MonsterWaveData.csv 怪物波次信息
- 新的数据结构
- 文件夹下
-
##### 重新梳理关系和职责
###### SpreadMap和SpreadMapLevel
需要清晰的关系以及生命周期
###### MapBlock和RoomBase
二者相互引用且耦合

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@@ -0,0 +1,40 @@
> [!important] 优先级 **1**
- [x] 添加RoomComponents
- [ ] IExtension
- [ ] 生成怪物测试
- [ ] id不再自增长
- [x] 碰撞盒和标志需要添加自定义功能
- [ ] 地图地板图片导入 自动修改图片大小
- [ ] 添加白膜地图
- 创建100*100的地图宽高跟随Rect大小变化
- [ ] 将RoomConfig改到==关卡表==里
RoomConfig的内容为SpecialRoom
- [ ] 碰撞盒需要添加旋转
> [!note] 优先级 **2**
- [ ] 枚举改为英文名
- [ ] 瓦片地图
- [ ] 优化重构
[[需要做的优化]]
> [!note] 优先级 **3**
- [ ] 提取单个地块编辑
> [!note] 优先级 **4**
- [ ] 过关门动画优化
- [ ] 地图大背景优化移动方案

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- [ ] 皮肤导入
- [x] 上海限定 C:\Users\1\Desktop\cache\57015
- 游戏中
- [x] C:\Users\1\Desktop\cache\红/蓝/绿皮肤7.0
- [ ] 胳膊导入
- 结算
- [x] C:\Users\1\Desktop\cache\角色胜利结算
- 卡面
- [x] C:\Users\1\Desktop\cache\第三弹裁切输出
- UI名字
- [ ] C:\Users\1\Desktop\cache\皮肤

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- [ ] [焦虑、内耗、爱破防,真的是你的锅吗?硬核心理学让你从此掌控自我!-我要等到什么时候-稍后再看-哔哩哔哩视频](https://www.bilibili.com/list/watchlater?oid=114079968532107&bvid=BV1YM9gYdECb&spm_id_from=333.1007.top_right_bar_window_view_later.content.click)
- [ ] [动作游戏框架05.扩展Timeline使用组合而非继承来扩展Timeline的基础功能-我要等到什么时候-稍后再看-哔哩哔哩视频](https://www.bilibili.com/list/watchlater?oid=114522652147889&bvid=BV1HKJAzyEZ5&spm_id_from=333.1007.top_right_bar_window_view_later.content.click)
- [ ] https://zhuanlan.zhihu.com/p/28352150798# Unity-SM节点式动画技能编辑器

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[(2 封私信 / 4 条消息) UML类图太难画试试这5款AI工具一键搞定 - 知乎](https://zhuanlan.zhihu.com/p/1905656789493580115)

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![[Pasted image 20250609171235.png]]

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---------
玩法直接由逆向代码之后,再后续开发
[[查看UIGame代码]]
---------
> [!note] - 黑洞表现
深度测试
自由掉落
数量检测回调触发UI关卡结束

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>[!注意]
>这份卡片的原始内容来自于[[考研政治笔记]]
>这份卡片的原始内容来自于[[InBox/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第五个用法|成为插件助手/Spaced Repetition 插件/考研政治笔记]]
#flashcards/政治/近代史

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