vault backup: 2023-02-20 13:38:15

This commit is contained in:
zzz
2023-02-20 13:38:15 +08:00
12 changed files with 177 additions and 85 deletions

10
.obsidian/app.json vendored
View File

@@ -1,5 +1,11 @@
{
"alwaysUpdateLinks": true,
"promptDelete": false,
"attachmentFolderPath": "编辑器/图片"
"attachmentFolderPath": "FGui/图片",
"pdfExportSettings": {
"includeName": true,
"pageSize": "Letter",
"landscape": false,
"margin": "0",
"downscalePercent": 100
}
}

View File

@@ -1,4 +1,5 @@
[
"obsidian-kanban",
"obsidian-git"
"obsidian-git",
"calendar"
]

29
.obsidian/core-plugins-migration.json vendored Normal file
View File

@@ -0,0 +1,29 @@
{
"file-explorer": true,
"global-search": true,
"switcher": true,
"graph": true,
"backlink": true,
"outgoing-link": false,
"tag-pane": false,
"page-preview": true,
"daily-notes": false,
"templates": false,
"note-composer": true,
"command-palette": true,
"slash-command": false,
"editor-status": true,
"starred": false,
"markdown-importer": true,
"zk-prefixer": false,
"random-note": false,
"outline": false,
"word-count": true,
"slides": false,
"audio-recorder": false,
"workspaces": false,
"file-recovery": true,
"publish": false,
"sync": false,
"canvas": true
}

View File

@@ -4,6 +4,7 @@
"switcher",
"graph",
"backlink",
"canvas",
"page-preview",
"note-composer",
"command-palette",

View File

@@ -1 +1,11 @@
{}
{
"editor:insert-callout": [
{
"modifiers": [
"Alt",
"Mod"
],
"key": "I"
}
]
}

10
.obsidian/plugins/calendar/data.json vendored Normal file
View File

@@ -0,0 +1,10 @@
{
"shouldConfirmBeforeCreate": true,
"weekStart": "locale",
"wordsPerDot": 250,
"showWeeklyNote": false,
"weeklyNoteFormat": "",
"weeklyNoteTemplate": "",
"weeklyNoteFolder": "",
"localeOverride": "system-default"
}

30
.obsidian/workspace vendored
View File

@@ -4,12 +4,12 @@
"type": "split",
"children": [
{
"id": "e6e443f6f53ff2ba",
"id": "458b5417a938cfb3",
"type": "leaf",
"state": {
"type": "markdown",
"state": {
"file": "图集处理.md",
"file": "SerializedObject.md",
"mode": "source",
"source": false
}
@@ -49,8 +49,7 @@
}
}
}
],
"currentTab": 1
]
}
],
"direction": "horizontal",
@@ -70,7 +69,7 @@
"state": {
"type": "backlink",
"state": {
"file": "图集处理.md",
"file": "SerializedObject.md",
"collapseAll": false,
"extraContext": false,
"sortOrder": "alphabetical",
@@ -80,6 +79,14 @@
"unlinkedCollapsed": true
}
}
},
{
"id": "d9c52b59dc19017c",
"type": "leaf",
"state": {
"type": "calendar",
"state": {}
}
}
]
}
@@ -88,16 +95,17 @@
"width": 300,
"collapsed": true
},
"active": "e6e443f6f53ff2ba",
"active": "b736346aa28b495c",
"lastOpenFiles": [
"待办事项/TODO.md",
"SearchFilter UnityEditor筛选器.md",
"Pasted image 20221021171104.png",
"Mesh Baker.md",
"conflict-files-obsidian-git.md",
"图集处理.md",
"待办事项/TODO.md",
"本地化流程.md",
"Pasted image 20220927204017.png",
"资源整理.md",
"BGM.md",
"待办事项/Work.md",
"待办事项/Learn.md",
"2.md"
"未命名.md"
]
}

View File

@@ -7,50 +7,6 @@
"id": "be09fd8b647f425d",
"type": "tabs",
"children": [
{
"id": "e6e443f6f53ff2ba",
"type": "leaf",
"state": {
"type": "empty",
"state": {}
}
},
{
"id": "87d4e099e12c8ee4",
"type": "leaf",
"state": {
"type": "markdown",
"state": {
"file": "Mesh/Mesh Baker.md",
"mode": "source",
"source": false
}
}
},
{
"id": "ace280db2a9b1b05",
"type": "leaf",
"state": {
"type": "markdown",
"state": {
"file": "Mesh/Mesh Baker.md",
"mode": "source",
"source": false
}
}
},
{
"id": "20853ce5023bb7e2",
"type": "leaf",
"state": {
"type": "markdown",
"state": {
"file": "编辑器/SearchFilter UnityEditor筛选器.md",
"mode": "source",
"source": false
}
}
},
{
"id": "d1a18d7c71581b29",
"type": "leaf",
@@ -106,9 +62,32 @@
"source": false
}
}
},
{
"id": "a4a604f45783e7aa",
"type": "leaf",
"state": {
"type": "empty",
"state": {}
}
},
{
"id": "2c43938ae0940228",
"type": "leaf",
"state": {
"type": "empty",
"state": {}
}
},
{
"id": "d0c9e570fcb52a51",
"type": "leaf",
"state": {
"type": "empty",
"state": {}
}
}
],
"currentTab": 8
]
}
],
"direction": "vertical"
@@ -166,7 +145,7 @@
"state": {
"type": "backlink",
"state": {
"file": "FairyGui/工作流.md",
"file": "编辑器/SerializedObject.md",
"collapseAll": false,
"extraContext": false,
"sortOrder": "alphabetical",
@@ -176,6 +155,14 @@
"unlinkedCollapsed": true
}
}
},
{
"id": "02bb49a0e123a922",
"type": "leaf",
"state": {
"type": "calendar",
"state": {}
}
}
]
}
@@ -184,17 +171,26 @@
"width": 300,
"collapsed": true
},
"active": "802567368bde2f52",
"left-ribbon": {
"hiddenItems": {
"switcher:打开快速切换": false,
"graph:查看关系图谱": false,
"canvas:Create new canvas": false,
"command-palette:打开命令面板": false,
"markdown-importer:打开 Markdown 格式转换器": false
}
},
"active": "d1a18d7c71581b29",
"lastOpenFiles": [
"战斗/技能/SkillBase.md",
"FairyGui/工作流.md",
"待办事项/TODO.md",
"编辑器/图片/Pasted image 20221025121100.png",
"未命名.canvas",
"编辑器/SearchFilter UnityEditor筛选器.md",
"OS/多级缓存队列.md",
"编辑器/SerializedObject.md",
"待办事项/TODO.md",
"().md",
"Mesh/Mesh Baker.md",
"Mesh/Mesh Renderer 与 Skinned Mesh Renderer.md",
"Mesh/图片/Pasted image 20221021171104.png"
"FairyGui/工作流.md",
"FGui/Login界面.md",
"FGui/FGUI程序文档.md",
"OS/多级缓存队列.md",
"编辑器/SerializedObject.md"
]
}

View File

@@ -1,12 +1 @@
## 发布流程
美术导入资源到包->检查图片依赖,公用图片放公用图集()->拿到美术文件->点击发布(批处理)
->生成图集及.bytes文件到工程
## 工程手脚架
接入启动流程
UI层级管理框架
FGui C#基类 lua基类
自动生成lua代码
通用组件
教会策划美术拼图
[www.baidu.com]()

View File

@@ -0,0 +1,7 @@
###### 没必要在一些小细节上继续纠结,重点是技能系统及其手脚架!!!
### 设计技能模块:
##### Q
考虑技能数据流怎么往下传递
BUFF与Unit有何不同 ABUFF为Unit的一个子类

View File

@@ -7,6 +7,16 @@ kanban-plugin: basic
## Work
**完成**
- [x] 共同组件
- [x] 第二次启动才报错
- [x] 字体发布清除
- [x] 弱表管理在衣柜界面还是会移除模型
- [x] 聊天气泡背景
- [x] 中文字体添加白名单
- [x] 3D UI 销毁管理
- [x] 多语言字体
- [x] 游戏开始 有空引用报错
- [x] CurrentParams是否可行
## Learn
@@ -47,6 +57,30 @@ kanban-plugin: basic
- [x] 报销车费
- [x] 图集处理6-1
- [x] Csv接口更好适配xml语法<br>现在接口用起来太繁琐了
- [x] 依赖包有bug
- [x] 创角界面 镜头和还原 页签还原
- [x] LayerUIGroup的调试
- [x] dispose的时候没把uistack里边的界面清掉,导致回退的时候重新弹了出来
- [x] 新弱表调试
- [ ]
- [x] 弱表管理
- [x] Main界面无法穿透
- [x] 依赖包里的等待列表
- [x] 创角验收 UI闪一下
- [x] 创角 Icon
- [x] 字体多语言管理
- [x] 图片半透明问题
- [x] 聊天界面
- [x] 创角 半蹲
- [x] 3DUI
- [x] 动作发抖
- [x] 地球模型
- [x] 回退界面层级不对
- [x] GroupShow接口 调整层级
- [x] 多语言切换不彻底设置界面
- [x] 测试配置表 拼UI
- [x] Logic改写成类
- [x] 重登流程有问题
%% kanban:settings
```

View File

@@ -3,7 +3,7 @@
## 技能环节(SkillProcUnit):
负责每个环节要做的事情:
例如:0.2s治疗 0.4s根据治疗量上攻击buff 0.6s造成AOE伤害
前摇后
前摇后
## 技能流程管理纳入到Base管理
对于环节类,应该有一个管理类来管理时间戳到哪个环节,流传上个环节的数值到下个环节,然后调用场景管理类的实际功能
@@ -14,4 +14,5 @@
## 技能信息类:
受到技能的级数技能buff加成等影响技能元数据的装饰类
## 技能表现
## 技能表现
由SKillBase通信动画组件与特效组件干活