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This commit is contained in:
131
.obsidian/workspace.json
vendored
131
.obsidian/workspace.json
vendored
@@ -4,21 +4,21 @@
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"state": {
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"file": "2Areas/健康/运动-拉伸/八段锦/八段锦.md",
|
||||
"file": "3Projects/Unity/loxodon/loxodon-framework Public.md",
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||||
"mode": "source",
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||||
"source": false
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||||
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||||
"icon": "lucide-file",
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||||
"title": "八段锦"
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"title": "loxodon-framework Public"
|
||||
}
|
||||
}
|
||||
]
|
||||
@@ -214,92 +214,53 @@
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||||
"copilot:Open Copilot Chat": false
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||||
}
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||||
},
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||||
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"state": {
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"type": "empty",
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||||
"state": {},
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||||
"icon": "lucide-file",
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||||
"title": "新标签页"
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||||
}
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||||
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||||
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||||
"direction": "vertical",
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||||
"x": 2595,
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||||
"y": 19,
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||||
"width": 1024,
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||||
"height": 800,
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||||
"maximize": false,
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"zoom": 0
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"lastOpenFiles": [
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||||
"2Areas/习惯养成/规范日常行为.md",
|
||||
"InBox/loxodon-framework.md",
|
||||
"3Projects/Unity/loxodon/loxodon-framework Public.md",
|
||||
"3Projects/Unity/loxodon",
|
||||
"3Projects/Unity",
|
||||
"3Projects",
|
||||
"1Project/宠物宇宙/版本需求.md",
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||||
"InBox/网络同步.md",
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"InBox/obsidian右键扩展.md",
|
||||
"InBox/接口与抽象类区别.md",
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"InBox/【Unity插件 - 图标轮廓渲染插件 SDF Image - Quality UI Outlines and Shadow-哔哩哔哩】.md",
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"InBox/资源/资源导入.md",
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"1Project/宠物宇宙/地图编辑器/需要支持的地图功能.md",
|
||||
"1Project/开发文章/将开发文章阅读并分类.md",
|
||||
"InBox/GAS",
|
||||
"1Project/宠物宇宙/bug.md",
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"1Project/宠物宇宙/硬件交互/业务插件(RTwoGameBusiness)TCP接口设计说明.md",
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"1Project/宠物宇宙/硬件交互/用户卡及游戏信息处理过程设计文档.md",
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||||
"1Project/宠物宇宙/未命名 1",
|
||||
"1Project/宠物宇宙/硬件交互",
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||||
"渲染/软渲染/图片/业务插件(RTwoGameBusiness)TCP接口设计说明.md",
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"InBox/网络/封装可扩展网络请求框架.md",
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||||
"InBox/网络",
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||||
"2Areas/提升效率/未命名.md",
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||||
"2Areas/提升效率",
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"渲染/软渲染/图片/img_v3_02n6_ff40a1a4-d813-45f7-b132-6f14a74cfd7g.jpg",
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"渲染/软渲染/图片",
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"InBox/自动化生成文档/uml.md",
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||||
"InBox/自动化生成文档/docfx.md",
|
||||
"InBox/自动化生成文档",
|
||||
"InBox/战斗/输入框架/游戏输入框架的设计(基于Unity).md",
|
||||
"2Areas/健康/运动-拉伸/八段锦/八段锦.md",
|
||||
"2Areas/如何记录笔记/如何开启一个项目.md",
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||||
"2Areas/如何记录笔记/笔记如何组织.md",
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||||
"2Areas/如何记录笔记/段落标记.md",
|
||||
"2Areas/如何记录笔记/如何结束一个项目.md",
|
||||
"2Areas/如何记录笔记/如何开启一个项目.md",
|
||||
"2Areas/如何记录笔记/抓捕生活中的灵感.md",
|
||||
"2Areas/健康/运动-拉伸/八段锦/八段锦.md",
|
||||
"2Areas/习惯养成",
|
||||
"2Areas/如何记录笔记",
|
||||
"InBox/编辑器/时间轴编辑器/Timeline TODO.canvas",
|
||||
"1Project/开发文章/将开发文章阅读并分类.md",
|
||||
"4Archives/宠物宇宙/用户卡及游戏信息处理过程设计文档.md",
|
||||
"2Areas/健康/运动-拉伸/八段锦",
|
||||
"4Archives/All in hole/查看UIGame代码.md",
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||||
"4Archives/All in hole/还原材质球.md",
|
||||
"4Archives/All in hole/玩法.md",
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||||
"1Project/宠物宇宙/bug.md",
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"4Archives/All in hole/编辑器.md",
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"渲染/软渲染/图片/Pasted image 20250609171235.png",
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"InBox/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第五个用法|成为插件助手/Dataview 插件/测试用文档/项目复盘会议.md",
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||||
"InBox/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第五个用法|成为插件助手/Dataview 插件/测试用文档/项目A计划.md",
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||||
"InBox/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第五个用法|成为插件助手/Dataview 插件/测试用文档/财务季度报告.md",
|
||||
"InBox/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第五个用法|成为插件助手/Dataview 插件/测试用文档/简易待办事项.md",
|
||||
"InBox/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第五个用法|成为插件助手/Dataview 插件/测试用文档/用户反馈分析.md",
|
||||
"InBox/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第五个用法|成为插件助手/Dataview 插件/测试用文档/每周例会记录.md",
|
||||
"InBox/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第五个用法|成为插件助手/Dataview 插件/测试用文档/技术架构设计.md",
|
||||
"InBox/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第五个用法|成为插件助手/Dataview 插件/测试用文档/市场调研报告.md",
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||||
"InBox/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第五个用法|成为插件助手/Dataview 插件/测试用文档/产品功能需求.md",
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||||
"InBox/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第五个用法|成为插件助手/Dataview 插件/测试用文档/团队建设活动.md",
|
||||
"InBox/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第五个用法|成为插件助手/Dataview 插件/测试用文档/Bug修复计划.md",
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"InBox/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第一个用法|查漏补缺/如何搞钱/小白金融知识/20_理财书籍推荐与学习资源:持续学习,不断进步.md",
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||||
"InBox/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第五个用法|成为插件助手/Dataview 插件/测试用文档",
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"InBox/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第四个用法|成为对弈的棋手/正方观点/观点9.md.edtz",
|
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"InBox/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第四个用法|成为对弈的棋手/正方观点/观点8.md.edtz",
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||||
"InBox/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第四个用法|成为对弈的棋手/正方观点/观点7.md.edtz",
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"InBox/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第四个用法|成为对弈的棋手/正方观点/观点6.md.edtz",
|
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"InBox/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第四个用法|成为对弈的棋手/正方观点/观点5.md.edtz",
|
||||
"InBox/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第四个用法|成为对弈的棋手/正方观点/观点4.md.edtz",
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||||
"InBox/渲染/软渲染/图片/Pasted image 20230613102109.png",
|
||||
"InBox/渲染/GPU/Pasted image 20230413163234.png",
|
||||
"InBox/编辑器/图片/Pasted image 20221025121100.png",
|
||||
"InBox/Mesh/图片/Pasted image 20221021171104.png",
|
||||
"InBox/战斗/动作时间轴 随想.canvas",
|
||||
"编辑器/图片/Pasted image 20221025121100.png",
|
||||
"编辑器/时间轴编辑器/Timeline TODO.canvas",
|
||||
"渲染/软渲染/图片/Pasted image 20230613102109.png",
|
||||
"渲染/GPU/Pasted image 20230413163234.png",
|
||||
"Mesh/图片/Pasted image 20221021171104.png",
|
||||
"2Areas/如何记录笔记/如何结束一个项目.md",
|
||||
"InBox/TODO.canvas",
|
||||
"渲染/软渲染/图片/Pasted image 20250609171235.png",
|
||||
"InBox/战斗/动作时间轴 随想.canvas",
|
||||
"InBox/渲染/GPU/Pasted image 20230413163234.png",
|
||||
"InBox/Mesh/图片/Pasted image 20221021171104.png",
|
||||
"InBox/渲染/软渲染/图片/Pasted image 20230613102109.png",
|
||||
"未命名 1.canvas",
|
||||
"并行计算/GPU.canvas",
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||||
"并行计算/CPU.canvas",
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||||
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@@ -1,6 +1,7 @@
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##### 流程组件
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- [ ] **构建流程组件**
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抽象成管线
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找出运行时和编辑器共有的模块
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把这些模块做成组件
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运行时和编辑器分别实例不同的组件
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@@ -19,6 +20,11 @@
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- 预览图
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- 地板数据,长宽高,
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- 地板承载的摆件怪物标志信息
|
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缺点:
|
||||
- SO文件会实时改动到实际的物体的配置数据
|
||||
但编辑器通常的模式是,需要dirty,不想保存的修改,不能直接修改到原有的数据
|
||||
- 对于无法序列化的东西无法保存,比如字典,参考路线配置,需要存一份文本配置来做序列化的事情
|
||||
|
||||
- Json文件
|
||||
- 一份额外信息,key为mapIndex,value为对应的额外信息
|
||||
- StreamingAssetPath中
|
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@@ -27,7 +33,12 @@
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||||
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- 新的数据结构
|
||||
- 文件夹下
|
||||
-
|
||||
- 所有地板以及地板摆放的物体.json
|
||||
- 一份关于地图的数据,地图Id,地图名字
|
||||
- 预览图
|
||||
- 配置表
|
||||
- 波次数据
|
||||
- 房间从1001开头用 多主键联合的方式
|
||||
|
||||
##### 重新梳理关系和职责
|
||||
###### SpreadMap和SpreadMapLevel
|
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@@ -3,24 +3,25 @@
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> [!important] 优先级 **1**
|
||||
|
||||
|
||||
- [x] 添加RoomComponents
|
||||
- [ ] IExtension
|
||||
- [ ] 生成怪物测试
|
||||
- [ ] id不再自增长
|
||||
- [x] 碰撞盒和标志需要添加自定义功能
|
||||
|
||||
- [x] IExtension
|
||||
- [x] 创建地块的Width和Height
|
||||
- [x] A*报错
|
||||
- ![[img_v3_02n6_ff40a1a4-d813-45f7-b132-6f14a74cfd7g.jpg]]
|
||||
- [x] 松鼠异常
|
||||
|
||||
- [ ] 地图地板图片导入 自动修改图片大小
|
||||
- [ ] 添加白膜地图
|
||||
- 创建100*100的地图,宽高跟随Rect大小变化
|
||||
- 创建100 - 100的地图,宽高跟随Rect大小变化
|
||||
|
||||
- [ ] 将RoomConfig改到==关卡表==里
|
||||
RoomConfig的内容为SpecialRoom
|
||||
- [ ] 碰撞盒需要添加旋转
|
||||
|
||||
- [x] 碰撞盒需要添加旋转
|
||||
|
||||
|
||||
> [!note] 优先级 **2**
|
||||
|
||||
- [ ] id不再自增长
|
||||
- [ ] 将RoomConfig改到==关卡表==里
|
||||
RoomConfig的内容为SpecialRoom
|
||||
- [ ] 枚举改为英文名
|
||||
- [ ] 瓦片地图
|
||||
- [ ] 优化重构
|
||||
@@ -30,6 +31,8 @@
|
||||
> [!note] 优先级 **3**
|
||||
|
||||
- [ ] 提取单个地块编辑
|
||||
- [ ] 添加脏标单个保存地块
|
||||
- [ ] 编辑地块的操作逻辑
|
||||
|
||||
> [!note] 优先级 **4**
|
||||
|
||||
@@ -37,4 +40,8 @@
|
||||
- [ ] 地图大背景优化移动方案
|
||||
|
||||
|
||||
|
||||
> [!success] 已完成
|
||||
|
||||
- [x] 添加RoomComponents
|
||||
- [x] 生成怪物测试
|
||||
- [x] 碰撞盒和标志需要添加自定义功能
|
||||
29
1Project/宠物宇宙/版本需求.md
Normal file
29
1Project/宠物宇宙/版本需求.md
Normal file
@@ -0,0 +1,29 @@
|
||||
|
||||
> # 此版本
|
||||
|
||||
|
||||
- [x] 皮肤导入
|
||||
- [x] 上海限定 C:\Users\1\Desktop\cache\57015
|
||||
- 游戏中
|
||||
- [x] C:\Users\1\Desktop\cache\红/蓝/绿皮肤7.0
|
||||
- [x] 胳膊导入
|
||||
- 结算
|
||||
- [x] C:\Users\1\Desktop\cache\角色胜利结算
|
||||
- 卡面
|
||||
- [x] C:\Users\1\Desktop\cache\第三弹裁切输出
|
||||
- UI名字
|
||||
- [x] C:\Users\1\Desktop\cache\皮肤
|
||||
- [ ] 枪械宠物UI导入
|
||||
- [ ] 测试网络点数 开机检测
|
||||
- [ ] 地图编辑器 [[需要支持的地图功能]]
|
||||
- [ ] Boss立绘
|
||||
- [ ] C:\Users\1\Desktop\cache\雷鸟血条UI
|
||||
|
||||
---
|
||||
|
||||
|
||||
|
||||
> ## 下个版本
|
||||
|
||||
- [ ] 网络状态3\4
|
||||
[[1Project/宠物宇宙/硬件交互/业务插件(RTwoGameBusiness)TCP接口设计说明]]
|
||||
@@ -1,13 +0,0 @@
|
||||
|
||||
- [ ] 皮肤导入
|
||||
- [x] 上海限定 C:\Users\1\Desktop\cache\57015
|
||||
- 游戏中
|
||||
- [x] C:\Users\1\Desktop\cache\红/蓝/绿皮肤7.0
|
||||
- [ ] 胳膊导入
|
||||
- 结算
|
||||
- [x] C:\Users\1\Desktop\cache\角色胜利结算
|
||||
- 卡面
|
||||
- [x] C:\Users\1\Desktop\cache\第三弹裁切输出
|
||||
- UI名字
|
||||
- [ ] C:\Users\1\Desktop\cache\皮肤
|
||||
|
||||
1541
1Project/宠物宇宙/硬件交互/业务插件(RTwoGameBusiness)TCP接口设计说明.md
Normal file
1541
1Project/宠物宇宙/硬件交互/业务插件(RTwoGameBusiness)TCP接口设计说明.md
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,5 @@
|
||||
|
||||
### GAS优先!!
|
||||
|
||||
- [ ] [焦虑、内耗、爱破防,真的是你的锅吗?硬核心理学让你从此掌控自我!-我要等到什么时候-稍后再看-哔哩哔哩视频](https://www.bilibili.com/list/watchlater?oid=114079968532107&bvid=BV1YM9gYdECb&spm_id_from=333.1007.top_right_bar_window_view_later.content.click)
|
||||
- [ ] [动作游戏框架05.扩展Timeline:使用组合,而非继承,来扩展Timeline的基础功能-我要等到什么时候-稍后再看-哔哩哔哩视频](https://www.bilibili.com/list/watchlater?oid=114522652147889&bvid=BV1HKJAzyEZ5&spm_id_from=333.1007.top_right_bar_window_view_later.content.click)
|
||||
|
||||
5
2Areas/提升效率/未命名.md
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5
2Areas/提升效率/未命名.md
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|
||||
|
||||
[【全网首发】专注力与创造力的秘诀|大脑炎症与创伤修复|脑科学与大脑默认模式网络|本世纪最详尽脑网络_哔哩哔哩_bilibili](https://www.bilibili.com/video/BV1DdXLYNEGz/?spm_id_from=333.788.recommend_more_video.17&vd_source=c0e8ba1ae97ae182776824f6b7c45879)
|
||||
评论摘要
|
||||
|
||||
大道至简: 第一步先把身体搞好,优先级排序睡眠、饮食、运动。第二步减少干扰,黄片、游戏、小说、电影能免则免。第三步专项训练,冥想和正念。第四步才是术,番茄工作法、todolist、心流理论之类的。
|
||||
5
3Projects/Unity/loxodon/loxodon-framework Public.md
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5
3Projects/Unity/loxodon/loxodon-framework Public.md
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|
||||
|
||||
|
||||
Source:[loxodon-framework/Loxodon.Framework.TextUGUI at master · vovgou/loxodon-framework · GitHub](https://github.com/vovgou/loxodon-framework/tree/master/Loxodon.Framework.TextUGUI)
|
||||
|
||||
---
|
||||
0
InBox/loxodon-framework.md
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0
InBox/loxodon-framework.md
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@@ -0,0 +1,3 @@
|
||||
|
||||
|
||||
https://b23.tv/tZzXJrB
|
||||
5
InBox/网络/封装可扩展网络请求框架.md
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5
InBox/网络/封装可扩展网络请求框架.md
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@@ -0,0 +1,5 @@
|
||||
|
||||
Source:[Unity网络请求封装实战:手把手教你打造一套可扩展的网络请求框架](https://mp.weixin.qq.com/s/p9qDdJqHj-7x58XAPNNabA)
|
||||
|
||||
---
|
||||
|
||||
BIN
渲染/软渲染/图片/img_v3_02n6_ff40a1a4-d813-45f7-b132-6f14a74cfd7g.jpg
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BIN
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1541
渲染/软渲染/图片/业务插件(RTwoGameBusiness)TCP接口设计说明.md
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1541
渲染/软渲染/图片/业务插件(RTwoGameBusiness)TCP接口设计说明.md
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