# Conflicts:
#	1Project/构建新框架/管道模式/未命名.canvas
This commit is contained in:
zzz
2025-07-01 11:23:01 +08:00
26 changed files with 17 additions and 21 deletions

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{"id":"ed3d4299af3c74e1","type":"text","text":"# BUG\n\n拖拽BoxSpan在滚动之后异常","x":-220,"y":-740,"width":250,"height":480},
{"id":"0d8282c969461d99","type":"text","text":"# 目前\n\n默认状态 切换状态 是否回到默认状态\n\n支持输入监听配置\n\n\t支持预输入配置\n\n\n\n需要支持删除操作\n支持粘贴板操作\n\n实际的敌人\n","x":-1060,"y":-740,"width":250,"height":480,"color":"1"},
{"id":"9ac5e140a1fddd90","type":"text","text":"# 重要\n\n需要一个Inspector面板\n\n滚轮缩放控制帧间隔宽度\n帧位置跟随宽度变化\n\n相机状态切换\n屏幕震动\n卡帧时间\n\n拖拽Box\n\n特效轨道\n{\n\t跟随节点\n\t\n}","x":-780,"y":-740,"width":250,"height":480,"color":"2"},
{"id":"d0bcb2652c1d4cbf","type":"text","text":"# 低优先","x":-500,"y":-740,"width":250,"height":480,"color":"4"}
],
"edges":[]
}

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- [ ] 扩展嵌套列表
- [ ] 列表优化添加 移除
- [ ] 自定义事件
- [ ] 类型Switch
- Button:
- [x] Button:
- 需要加入OnClicked绑定命令

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### 调试和测试的便捷性问题
- 大部分场景美术的跑测需求是无需任何game play元素
- A角色的B技能MotionBlur存在异常他需要在真实的游戏场景中观察某个角色释放某个技能观察MotionBlur是否符合预期
- 负责3C的QA希望单次测试只加载3C相关的游戏子系统任何与之无关的子系统都是关闭状态以提高游戏加载和运行速度以提高测试效率
### 在宠物宇宙中的例子F9
- 数据端插入了测试模式的变量以及模拟了一批玩家数据
- 下个环节根据测试模式的变量和这些玩家数据进行
### 思考,如何抽象出来
- 流程[[管道模式]]
- 每个流程都能热插拔
- 当获取流程所需要的数据为空的时候在else方法中应该从IOC里面获取测试的对象

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{
"nodes":[
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{"id":"06ced7be675e7a13","type":"text","text":"Command","x":-511,"y":109,"width":250,"height":60},
{"id":"c715d34403b3a981","type":"text","text":"Command","x":-11,"y":109,"width":250,"height":60},
{"id":"aef08d5965087231","type":"text","text":"Command","x":239,"y":109,"width":250,"height":60},
{"id":"d41c0ab7a71ab3c3","type":"text","text":"Context","x":-511,"y":-100,"width":1081,"height":60}
],
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}

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---
tags:
- 设计模式
---
``` csharp
public class Seq<T>{
public Command<T>[] cmds;
public T Context;
}
```
``` csharp
public class Command<T>{
public void Excute(T context){}
}
```

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# 12315
- 12315管理范围职责权限范围
# 警察流程
- 警察管理范围,职责,权限范围
- 警察只能做到调解
# 起诉