Merge branch 'master' of https://gitee.com/zzzisfunnyboy/obsidian-notes
# Conflicts: # 1Project/构建新框架/管道模式/未命名.canvas
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1Project/战斗编辑器/Timeline TODO.canvas
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1Project/战斗编辑器/Timeline TODO.canvas
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{
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"nodes":[
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{"id":"ed3d4299af3c74e1","type":"text","text":"# BUG\n\n拖拽BoxSpan在滚动之后异常","x":-220,"y":-740,"width":250,"height":480},
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{"id":"0d8282c969461d99","type":"text","text":"# 目前\n\n默认状态 切换状态 是否回到默认状态\n\n支持输入监听配置\n{\n\t支持预输入配置\n}\n\n\n需要支持删除操作\n支持粘贴板操作\n\n实际的敌人\n","x":-1060,"y":-740,"width":250,"height":480,"color":"1"},
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{"id":"9ac5e140a1fddd90","type":"text","text":"# 重要\n\n需要一个Inspector面板\n\n滚轮缩放控制帧间隔宽度\n帧位置跟随宽度变化\n\n相机状态切换\n屏幕震动\n卡帧时间\n\n拖拽Box\n\n特效轨道\n{\n\t跟随节点\n\t\n}","x":-780,"y":-740,"width":250,"height":480,"color":"2"},
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{"id":"d0bcb2652c1d4cbf","type":"text","text":"# 低优先","x":-500,"y":-740,"width":250,"height":480,"color":"4"}
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],
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"edges":[]
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}
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@@ -1,6 +1,9 @@
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- [ ] 扩展嵌套列表
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- [ ] 列表优化添加 移除
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- [ ] 自定义事件
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- [ ] 类型Switch
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- Button:
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- [x] Button:
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- 需要加入OnClicked绑定命令
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1Project/构建新框架/管道模式/依赖环节的流程管线.md
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1Project/构建新框架/管道模式/依赖环节的流程管线.md
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### 调试和测试的便捷性问题
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- 大部分场景美术的跑测需求是无需任何game play元素
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- A角色的B技能MotionBlur存在异常,他需要在真实的游戏场景中观察某个角色释放某个技能观察MotionBlur是否符合预期
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- 负责3C的QA希望单次测试只加载3C相关的游戏子系统,任何与之无关的子系统都是关闭状态以提高游戏加载和运行速度,以提高测试效率
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### 在宠物宇宙中的例子F9
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- 数据端插入了测试模式的变量以及模拟了一批玩家数据
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- 下个环节根据测试模式的变量和这些玩家数据进行
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### 思考,如何抽象出来
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- 流程[[管道模式]]
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- 每个流程都能热插拔
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- 当获取流程所需要的数据为空的时候,在else方法中应该从IOC里面获取测试的对象
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1Project/构建新框架/管道模式/未命名.canvas
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1Project/构建新框架/管道模式/未命名.canvas
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{
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"nodes":[
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{"id":"898b07480fb30b91","type":"text","text":"Command","x":-261,"y":109,"width":250,"height":60},
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{"id":"06ced7be675e7a13","type":"text","text":"Command","x":-511,"y":109,"width":250,"height":60},
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{"id":"c715d34403b3a981","type":"text","text":"Command","x":-11,"y":109,"width":250,"height":60},
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{"id":"aef08d5965087231","type":"text","text":"Command","x":239,"y":109,"width":250,"height":60},
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{"id":"d41c0ab7a71ab3c3","type":"text","text":"Context","x":-511,"y":-100,"width":1081,"height":60}
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],
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"edges":[]
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}
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1Project/构建新框架/管道模式/管道模式.md
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1Project/构建新框架/管道模式/管道模式.md
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---
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tags:
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- 设计模式
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---
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``` csharp
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public class Seq<T>{
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public Command<T>[] cmds;
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public T Context;
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}
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```
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``` csharp
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public class Command<T>{
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public void Excute(T context){}
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}
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```
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@@ -1,9 +1,10 @@
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# 12315
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- 12315管理范围,职责,权限范围
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# 警察流程
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- 警察管理范围,职责,权限范围
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- 警察只能做到调解
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# 起诉
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