This commit is contained in:
zzz
2025-08-04 17:40:09 +08:00
parent 08ecc85597
commit 46c0e35419
24 changed files with 21 additions and 15 deletions

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{
"nodes":[
{"id":"61edc211325da480","type":"text","text":"动作时间轴","x":-1206,"y":2853,"width":906,"height":60,"color":"4"},
{"id":"a7f14817e1497be2","type":"text","text":"不可打断","x":-1206,"y":2940,"width":586,"height":60,"color":"6"},
{"id":"e8d1678f431e2ee0","type":"text","text":"缓存输入","x":-870,"y":3020,"width":250,"height":60,"color":"6"},
{"id":"8fc0985df93fdde7","type":"text","text":"可切换的后摇","x":-620,"y":3020,"width":320,"height":60,"color":"6"}
],
"edges":[]
}

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### Animator
- 优势
- Unity原生支持
- 劣势
- 源码黑盒
- 不可编辑帧事件
- 意味着不可编辑打击感,不可编辑运动方向位移
- 帧事件可能被跳过的bug
- 混合也在黑盒里
### Timeline
- 优势
- 自定义Track Clip Behaviour
- Clip可以支持Inspector
- 自定义混合
- 劣势
- Inspector不可编辑某一帧的事件
- 没有Animator的状态可视化切换需要所有切换动作都在代码中写
### AnimacerComponent
- 优势
- 劣势
### 自定义Playable动作系统