6.22
This commit is contained in:
3
.obsidian/appearance.json
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3
.obsidian/appearance.json
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{
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"accentColor": "",
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"theme": "obsidian"
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"theme": "obsidian",
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"cssTheme": "Zen"
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}
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7
.obsidian/themes/Flexoki/manifest.json
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7
.obsidian/themes/Flexoki/manifest.json
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{
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"name": "Flexoki",
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"version": "1.1.0",
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"minAppVersion": "0.16.0",
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"author": "@kepano",
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"authorUrl": "https://twitter.com/kepano"
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}
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82
.obsidian/themes/Flexoki/theme.css
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82
.obsidian/themes/Flexoki/theme.css
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/*
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Flexoki
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MIT License
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Copyright (c) 2023 Steph Ango
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https://stephango.com/flexoki
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*/
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.theme-light {
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--color-red-rgb: 175, 48, 41;
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--color-orange-rgb: 188, 82, 21;
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--color-yellow-rgb: 173, 131, 1;
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--color-green-rgb: 102, 128, 11;
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--color-cyan-rgb: 36, 131, 123;
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--color-blue-rgb: 32, 94, 166;
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--color-purple-rgb: 94, 64, 157;
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--color-pink-rgb: 160, 47, 111;
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--color-red: #AF3029;
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--color-orange: #BC5215;
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--color-yellow: #AD8301;
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--color-green: #66800B;
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--color-cyan: #24837B;
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--color-blue: #205EA6;
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--color-purple: #5E409D;
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--color-pink: #A02F6F;
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--accent-h: 175;
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--accent-s: 57%;
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--accent-l: 33%;
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--color-base-00: #FFFCF0;
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--color-base-05: #FFFCF0;
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--color-base-10: #F2F0E5;
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--color-base-20: #F2F0E5;
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--color-base-25: #E6E4D9;
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--color-base-30: #E6E4D9;
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--color-base-35: #DAD8CE;
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--color-base-40: #CECDC3;
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--color-base-50: #B7B5AC;
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--color-base-60: #878580;
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--color-base-70: #6F6E69;
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--color-base-100: #100F0F;
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}
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.theme-dark {
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--color-red-rgb: 209, 77, 65;
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--color-orange-rgb: 218, 112, 44;
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--color-yellow-rgb:208, 162, 21;
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--color-green-rgb: 135, 154, 57;
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--color-cyan-rgb: 58, 169, 159;
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--color-blue-rgb: 67, 133, 190;
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--color-purple-rgb: 139, 126, 200;
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--color-pink-rgb: 206, 93, 151;
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--color-red: #D14D41;
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--color-orange: #DA702C;
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--color-yellow: #D0A215;
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--color-green: #879A39;
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--color-cyan: #3AA99F;
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--color-blue: #4385BE;
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--color-purple: #8B7EC8;
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--color-pink: #CE5D97;
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--accent-h: 175;
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--accent-s: 57%;
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--accent-l: 33%;
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--color-base-00: #100F0F;
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--color-base-05: #100F0F;
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--color-base-10: #1C1B1A;
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--color-base-20: #1C1B1A;
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--color-base-25: #282726;
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--color-base-30: #282726;
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--color-base-35: #343331;
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--color-base-40: #403E3C;
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--color-base-50: #575653;
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--color-base-60: #6F6E69;
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--color-base-70: #878580;
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--color-base-100: #CECDC3;
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}
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7
.obsidian/themes/Zen/manifest.json
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7
.obsidian/themes/Zen/manifest.json
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{
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"name": "Zen",
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"version": "5.0.6",
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"minAppVersion": "1.6.7",
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"author": "laughmaker",
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"authorUrl": "https://github.com/laughmaker"
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}
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2884
.obsidian/themes/Zen/theme.css
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2884
.obsidian/themes/Zen/theme.css
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46
.obsidian/workspace.json
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46
.obsidian/workspace.json
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"state": {
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"type": "markdown",
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"state": {
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"file": "1Project/宠物宇宙/地图编辑器/需要支持的地图功能.md",
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"file": "1Project/炮弹互攻/RoadMap.md",
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"mode": "source",
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"source": false
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},
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"icon": "lucide-file",
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"title": "需要支持的地图功能"
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"title": "RoadMap"
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}
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}
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]
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@@ -216,45 +216,45 @@
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},
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"active": "c3a1fa114f02064b",
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"lastOpenFiles": [
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"2Areas/编程/一些感悟/IOC.md",
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"1Project/炮弹互攻/RoadMap.md",
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"1Project/炮弹互攻",
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"1Project/构建新框架/MVVM/扩展其他组件.md",
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"1Project/战斗编辑器/参考文章/独立游戏-万字解析游戏战斗系统开发.md",
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"1Project/战斗编辑器/参考文章/游戏知识学习——【战斗系统】.md",
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"1Project/战斗编辑器/参考文章/输入框架/游戏输入框架的设计(基于Unity).md",
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"1Project/战斗编辑器/参考文章/动作游戏拆解/动作游戏拆解.md",
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"1Project/学习/GAS.md",
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"1Project/学习/开发文章/将开发文章阅读并分类.md",
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"1Project/宠物宇宙/地图编辑器/需要做的优化.md",
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"1Project/战斗编辑器/随想/各个动作组件优劣.md",
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"2Areas/开发感悟/管道模式/依赖环节的流程管线.md",
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"2Areas/开发感悟/接口与抽象类区别.md",
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"2Areas/开发感悟/管道模式/管道模式.md",
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"3Resources/游戏开发/Expression.md",
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"1Project/战斗编辑器/随想/动作时间轴 随想.canvas",
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"1Project/宠物宇宙/bug.md",
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"1Project/宠物宇宙/皮肤导入.md",
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"1Project/宠物宇宙/版本需求.md",
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"4Archives/宠物宇宙/用户卡及游戏信息处理过程设计文档.md",
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"1Project/11/最近需要处理的事情.md",
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"1Project/宠物宇宙/地图编辑器/需要支持的地图功能.md",
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"1Project/11",
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"1Project/宠物宇宙/地图编辑器/需要做的优化.md",
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"1Project/战斗编辑器/随想/各个动作组件优劣.md",
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"1Project/战斗编辑器/随想/动作时间轴 随想.canvas",
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"1Project/战斗编辑器/参考文章/战斗系统 - 3C相关.md",
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"1Project/战斗编辑器/随想",
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"1Project/战斗编辑器/参考文章/游戏知识学习——【战斗系统】.md",
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"1Project/战斗编辑器/参考文章/如何实现一个强大的MMO技能系统——BUFF.md",
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"1Project/战斗编辑器/参考文章/独立游戏-万字解析游戏战斗系统开发.md",
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"1Project/战斗编辑器/参考文章/还需要做的事.md",
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"2Areas/开发感悟/管道模式/管道模式.md",
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"2Areas/开发感悟/依赖环节的流程管线.md",
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"2Areas/开发感悟/接口与抽象类区别.md",
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"1Project/宠物宇宙/硬件交互/用户卡及游戏信息处理过程设计文档.md",
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"1Project/宠物宇宙/硬件交互/业务插件(RTwoGameBusiness)TCP接口设计说明.md",
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"2Areas/开发感悟/管道模式/未命名.canvas",
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"2Areas/开发感悟/管道模式",
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"1Project/网络/封装可扩展网络请求框架.md",
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"2Areas/开发感悟",
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"InBox/【Unity插件 - 图标轮廓渲染插件 SDF Image - Quality UI Outlines and Shadow-哔哩哔哩】.md",
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"InBox/架构腐化之谜.md",
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"3Resources/游戏开发/帧同步总结.md",
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"3Resources/游戏开发/loxodon/loxodon-framework Public.md",
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"3Resources/游戏开发",
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"InBox/loxodon-framework.md",
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"InBox/obsidian右键扩展.md",
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"1Project/宠物宇宙/版本需求.md",
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"1Project/开发文章/将开发文章阅读并分类.md",
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"2Areas/哲学与心理/打球不敢往里突的人,球技很难增长,人生亦如此.md",
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"2Areas/心理/未命名.md",
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"2Areas/心理",
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"2Areas/哲学/未命名.md",
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"1Project/战斗",
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"1Project/宠物宇宙/地图编辑器/地图工作流.canvas",
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"1Project/战斗编辑器/参考文章",
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"1Project/战斗编辑器",
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"3Resources/UE",
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"InBox/编辑器/时间轴编辑器/Timeline TODO.canvas",
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"InBox/编辑器/图片/Pasted image 20221025121100.png",
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"渲染/软渲染/图片/img_v3_02n6_ff40a1a4-d813-45f7-b132-6f14a74cfd7g.jpg",
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##### Button
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- 需要加入OnClicked绑定命令
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11
1Project/炮弹互攻/RoadMap.md
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11
1Project/炮弹互攻/RoadMap.md
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- [ ] 玩家控制器
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- 动画
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- 炮弹生成
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- 集中特效
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- [ ] 敌人生成寻路攻击
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- 生成点
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- 寻路运动
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- 攻击
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- 毁灭
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- 动画
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@@ -1,3 +1,9 @@
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#### 实操上的特点:面向接口编程
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#### 一些观念
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- 面向接口编程
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- IOC.Register注册的是工厂方法而不是实例
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- 只有在获取的时候才是注册实例的时机
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- 区别IOC获取实例的不是根据不同数据而获取不同的实例,而是根据不同的区域获取不同的类型工厂
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- 例子:在某个业务中,IOC注入的不是某个对象池的实例,而是应该注入对象池是哪个
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- 例子2:背包页面中,需要某个Item的数据的时候,应该通过IOC先注入背包管理类,然后用背包管理类获取这个数据
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