新笔记

新笔记
This commit is contained in:
zzz
2023-04-21 00:23:56 +08:00
parent 2641d1f14d
commit 23d9b269b8
4 changed files with 38 additions and 128 deletions

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7
Batch & DrawCall.md Normal file
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https://zhuanlan.zhihu.com/p/68530142 Batch的前世今生
一个Batch即为同一批材质的游戏对象
但是因为Pass不同
透明度不同可能需要半透明混合而另外一个不需要就会形成两次DC
渲染层级不同等等原因

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@@ -1,7 +0,0 @@
###### 没必要在一些小细节上继续纠结,重点是技能系统及其手脚架!!!
### 设计技能模块:
##### Q
考虑技能数据流怎么往下传递
BUFF与Unit有何不同 ABUFF为Unit的一个子类

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---
kanban-plugin: basic
---
## Work
**完成**
- [x] 共同组件
- [x] 第二次启动才报错
- [x] 字体发布清除
- [x] 弱表管理在衣柜界面还是会移除模型
- [x] 聊天气泡背景
- [x] 多语言字体不应该在onValueChanged的时候更改而应该在初始化
## Learn
- [ ] Task
- [ ] Game104
- [ ] 算法4
- [ ] Obsidian插件
- [ ] 微积分
- [ ] shader入门精要
- [ ] 协程与异步
- [ ] 猫刀刀战斗
- [ ] 行为树
- [ ] 时间轴 slate和flux
## Demo进度
- [ ] 重新设计技能数据模块<br>@{2022-06-23}
- [ ] 技能原子部分测试
- [ ] 接入数据模块
***
## 归档
- [ ] 1
- [ ] [[2]] ^qzixjb
- [x] 拍照
- [x] 核酸
- [ ] 把配置地球场景重新调整一下位置
- [ ] 加班申请
- [ ] 分表分Id注册到Csv监听里面
- [ ] 用自己的Csv取代插件的Csv
- [ ] 怎么使用这个接口
- [x] 繁荣度+{1} 导表关闭
- [x] 报销车费
- [x] 图集处理6-1
- [x] Csv接口更好适配xml语法<br>现在接口用起来太繁琐了
- [x] 依赖包有bug
- [x] 创角界面 镜头和还原 页签还原
- [x] LayerUIGroup的调试
- [x] dispose的时候没把uistack里边的界面清掉,导致回退的时候重新弹了出来
- [x] 新弱表调试
- [ ]
- [x] 弱表管理
- [x] Main界面无法穿透
- [x] 依赖包里的等待列表
- [x] 创角验收 UI闪一下
- [x] 创角 Icon
- [x] 字体多语言管理
- [x] 图片半透明问题
- [x] 聊天界面
- [x] 创角 半蹲
- [x] 3DUI
- [x] 动作发抖
- [x] 地球模型
- [x] 回退界面层级不对
- [x] GroupShow接口 调整层级
- [x] 多语言切换不彻底设置界面
- [x] 测试配置表 拼UI
- [x] Logic改写成类
- [x] 重登流程有问题
- [x] CurrentParams是否可行
- [x] 3D UI 销毁管理
- [x] 中文字体添加白名单
- [x] 游戏开始 有空引用报错
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```
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```
%%