整理笔记 2025.6.20
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1Project/战斗编辑器/随想/动作时间轴 随想.canvas
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1Project/战斗编辑器/随想/动作时间轴 随想.canvas
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{
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"nodes":[
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{"id":"61edc211325da480","type":"text","text":"动作时间轴","x":-1206,"y":2853,"width":906,"height":60,"color":"4"},
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{"id":"a7f14817e1497be2","type":"text","text":"不可打断","x":-1206,"y":2940,"width":586,"height":60,"color":"6"},
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{"id":"e8d1678f431e2ee0","type":"text","text":"缓存输入","x":-870,"y":3020,"width":250,"height":60,"color":"6"},
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{"id":"8fc0985df93fdde7","type":"text","text":"可切换的后摇","x":-620,"y":3020,"width":320,"height":60,"color":"6"}
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],
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"edges":[]
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}
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1Project/战斗编辑器/随想/各个动作组件优劣.md
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1Project/战斗编辑器/随想/各个动作组件优劣.md
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### Animator
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- 优势
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- Unity原生支持
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- 劣势
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- 源码黑盒
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- 不可编辑帧事件
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- 意味着不可编辑打击感,不可编辑运动方向位移
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- 帧事件可能被跳过的bug
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- 混合也在黑盒里
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### Timeline
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- 优势
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- 自定义Track Clip Behaviour
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- Clip可以支持Inspector
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- 自定义混合
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- 劣势
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- Inspector不可编辑某一帧的事件
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- 没有Animator的状态可视化切换,需要所有切换动作都在代码中写
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### AnimacerComponent
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- 优势
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- 劣势
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### 自定义Playable动作系统
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