vault backup: 2023-04-19 09:52:40
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log_learn/SkillConfig.md
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log_learn/SkillConfig.md
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log_learn/shader入门精要.md
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log_learn/shader入门精要.md
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1、模型空间到切线空间的推导
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精要:如果一个变换中仅存在平移和旋转,那么这个变换的逆矩阵就等于它的转置矩阵M = (M^-1)^T
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https://www.jianshu.com/p/4d742fec15ca
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2、切线空间的优势
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--todo
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3、渲染队列
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在Background通道渲染背景 、 Geometry里渲染不透明 、 AlphaTest中渲染需要透明测试的,
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这三个通道都开启了深度测试和深度写入
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建议Transparent中写关闭深度写入,开启了透明混合的shader,该通道还会按从后往前顺序渲染
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Overlay渲染后处理
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4、pass
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