From 1c18da934a92092eb594b1b0b91fd406bcd39e52 Mon Sep 17 00:00:00 2001 From: Zane <1638944816@qq.com> Date: Fri, 6 Feb 2026 13:00:17 +0800 Subject: [PATCH 1/2] 00 --- .obsidian/workspace.json | 113 ++- .../海量渲染战斗/GPU动画工程/GPU蒙皮动画.md | 23 +- 1Project/海量渲染战斗/GPU动画工程/bindpose.md | 5 + 2Areas/游戏开发/物理碰撞/物理碰撞算法.md | 7 + skills/json-canvas/SKILL.md | 656 ++++++++++++++++++ skills/obsidian-bases/SKILL.md | 651 +++++++++++++++++ skills/obsidian-markdown/SKILL.md | 620 +++++++++++++++++ 7 files changed, 2007 insertions(+), 68 deletions(-) create mode 100644 1Project/海量渲染战斗/GPU动画工程/bindpose.md create mode 100644 2Areas/游戏开发/物理碰撞/物理碰撞算法.md create mode 100644 skills/json-canvas/SKILL.md create mode 100644 skills/obsidian-bases/SKILL.md create mode 100644 skills/obsidian-markdown/SKILL.md diff --git a/.obsidian/workspace.json b/.obsidian/workspace.json index fd57b28..de2c86a 100644 --- a/.obsidian/workspace.json +++ b/.obsidian/workspace.json @@ -4,16 +4,16 @@ "type": "split", "children": [ { - "id": "023535fd6fa2e67d", + "id": "1538f6ad5b15def5", "type": "tabs", "children": [ { - "id": "c3a1fa114f02064b", + "id": "afc535d48add9e90", "type": "leaf", "state": { "type": "markdown", "state": { - "file": "1Project/租房讨回押金/租新房注意事项.md", + "file": "2Areas/游戏开发/pcei速度预估.md", "mode": "source", "source": false, "backlinks": true, @@ -24,11 +24,11 @@ "showSearch": false, "searchQuery": "", "backlinkCollapsed": false, - "unlinkedCollapsed": false + "unlinkedCollapsed": true } }, "icon": "lucide-file", - "title": "租新房注意事项" + "title": "pcei速度预估" } } ] @@ -63,7 +63,7 @@ "state": { "type": "search", "state": { - "query": "tag:#flashcards/政治/近代史", + "query": "", "matchingCase": false, "explainSearch": false, "collapseAll": false, @@ -74,16 +74,6 @@ "title": "搜索" } }, - { - "id": "8f2786b27c7d1630", - "type": "leaf", - "state": { - "type": "starred", - "state": {}, - "icon": "lucide-file", - "title": "插件不再活动" - } - }, { "id": "8c8dfe109a7f116f", "type": "leaf", @@ -107,8 +97,7 @@ "title": "文件列表" } } - ], - "currentTab": 4 + ] } ], "direction": "horizontal", @@ -147,8 +136,8 @@ "state": { "type": "calendar", "state": {}, - "icon": "calendar-with-checkmark", - "title": "Calendar" + "icon": "lucide-ghost", + "title": "calendar" } }, { @@ -210,12 +199,11 @@ } ], "direction": "horizontal", - "width": 200, - "collapsed": true + "width": 200 }, "left-ribbon": { "hiddenItems": { - "daily-notes:打开/创建今天的日记": true, + "bases:创建新数据库": false, "templates:插入模板": false, "canvas:新建白板": false, "switcher:打开快速切换": true, @@ -224,45 +212,50 @@ "copilot:Open Copilot Chat": false } }, - "active": "c3a1fa114f02064b", + "active": "f2ac97a7addb8678", "lastOpenFiles": [ + "2Areas/游戏开发/索引.md", + "skills/obsidian-markdown/SKILL.md", + "skills/obsidian-bases/SKILL.md", + "skills/json-canvas/SKILL.md", + "skills/obsidian-markdown", + "skills/obsidian-bases", + "skills/json-canvas", + "skills", + "未命名.md", + "2Areas/游戏开发/pcei速度预估.md", + "2Areas/游戏开发/物理碰撞/物理碰撞算法.md", + "1Project/海量渲染战斗/GPU动画工程/GPU蒙皮动画.md", + "2Areas/游戏开发/物理碰撞", + "1Project/海量渲染战斗/GPU动画工程/GPU顶点动画.md", + "1Project/海量渲染战斗/GPU动画工程/bindpose.md", + "1Project/GPU地形/Houdini PCG.md", + "1Project/GPU地形/GPU Driven Terrain 跟学与实现.md", + "渲染/软渲染/图片/9702b7cbafa93d6e3d0cd59e7cf37e31.png", + "渲染/软渲染/图片/86aa46af36c4c3b1f1efef2a1ccc6310.png", + "渲染/软渲染/图片/62ad22d3e981954fc083018fb850413a.png", + "渲染/软渲染/图片/23d61a2b7376ea3149d74d6bd4ea9430.png", + "2Areas/年度复盘/2025.md", + "1Project/ZYGame/州府前端流程.md", + "1Project/海量渲染战斗/GPU动画工程/TODO转为Job组织数据.md", + "1Project/海量渲染战斗/GPU动画工程/TODO将Time存进buffer中,做成不同的实例可以使用不同的动画时间.md", + "1Project/海量渲染战斗/GPU动画工程/TODO不同动作存进Buffer中.md", + "1Project/海量渲染战斗/GPU动画工程/TODO 不同动作间的混合.md", + "1Project/海量渲染战斗/GPU动画.md", + "1Project/海量渲染战斗/GPU动画工程", + "1Project/海量渲染战斗/批量渲染gpu动画.md", + "1Project/海量渲染战斗/基于GPU蒙皮动画的Spine实现.md", + "1Project/海量渲染战斗/基于GPU动画和ComputeShader的大批量动画渲染Demo(一)之GPU顶点动画.md", + "1Project/ZYGame", + "1Project/GPU地形/ComputeShader生成无限世界地形.md", + "2Areas/游戏开发/fgui&ugui合批记录.md", + "1Project/图文合批/字体字形图片申请.md", + "1Project/图文合批/图文使用不同的Tex2DArr.md", + "1Project/UE", + "1Project/海量渲染战斗", + "1Project/GPU地形", "wallhaven-rq75r7.jpg", - 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"4Archives/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第五个用法|成为插件助手/Dataview 插件/测试用文档/每周例会记录.md", - "4Archives/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第五个用法|成为插件助手/Dataview 插件/测试用文档/技术架构设计.md", - "4Archives/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第五个用法|成为插件助手/Dataview 插件/测试用文档/市场调研报告.md", - "4Archives/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第五个用法|成为插件助手/Dataview 插件/测试用文档/团队建设活动.md", - "4Archives/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第五个用法|成为插件助手/Dataview 插件/测试用文档/产品功能需求.md", - "4Archives/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第四个用法|成为对弈的棋手/正方观点/观点9.md.edtz", - "4Archives/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第四个用法|成为对弈的棋手/正方观点/观点8.md.edtz", - "4Archives/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第四个用法|成为对弈的棋手/正方观点/观点7.md.edtz", - "4Archives/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第四个用法|成为对弈的棋手/正方观点/观点6.md.edtz", - "4Archives/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第四个用法|成为对弈的棋手/正方观点/观点5.md.edtz", - "4Archives/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第四个用法|成为对弈的棋手/正方观点/观点4.md.edtz", - "4Archives/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第四个用法|成为对弈的棋手/正方观点/观点3.md.edtz", - "4Archives/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第四个用法|成为对弈的棋手/正方观点/观点2.md.edtz", - "4Archives/AI for Obsidian/20250315 - 测试 Obsidian+ AI 的能力边界/第四个用法|成为对弈的棋手/正方观点/观点10.md.edtz", "2Areas/如何记录笔记/P.A.R.A/Pasted image 20250614192838.png", "1Project/战斗编辑器/随想/动作时间轴 随想.canvas", "2Areas/开发感悟/管道模式/未命名.canvas", @@ -273,8 +266,6 @@ "InBox/TODO.canvas", "渲染/软渲染/图片/Pasted image 20250609171235.png", "InBox/渲染/GPU/Pasted image 20230413163234.png", - "InBox/Mesh/图片/Pasted image 20221021171104.png", - "InBox/渲染/软渲染/图片/Pasted image 20230613102109.png", "未命名 1.canvas", "并行计算/GPU.canvas", "并行计算/CPU.canvas", diff --git a/1Project/海量渲染战斗/GPU动画工程/GPU蒙皮动画.md b/1Project/海量渲染战斗/GPU动画工程/GPU蒙皮动画.md index 49de22c..7874e5a 100644 --- a/1Project/海量渲染战斗/GPU动画工程/GPU蒙皮动画.md +++ b/1Project/海量渲染战斗/GPU动画工程/GPU蒙皮动画.md @@ -22,13 +22,22 @@ 你的当前顶点动画管线可以直接作为“LOD 动画层”保留,不与 GPU Skinning 冲突,只要切换 Renderer/Material 即可。 #### 蒙皮动画需要记录的数据有哪些? - 一张原始网格的Vector3数据贴图 -- 收集骨骼和骨骼索引 -- 重映射后的骨骼索引 - - 如果之前 -- 一个动作 - - 该动作中骨骼每帧的坐标旋转 - - 会在Shader中计算**混合骨骼**后的TRS * 原始网格的TRS - - +- 收集[[bindpose]] +- 收集全局骨骼索引 +- 根据不同的蒙皮组件需要的骨骼,重新映射索引 + - 为什么需要这个? + - 身体的骨骼索引,索引分别是1、2、3、4 + - 腰 + - 肩膀 + - 手臂 + - 手掌 + - 而手臂为,索引为3、4 + - 手臂 + - 手掌 +- 该动作中每个网格的顶点计算: + - Root在世界空间坐标的TRS + - 每根骨骼还原[[bindpose]] + - **混合骨骼**后的TRS * 原始网格的TRS #### 蒙皮动画不同部位索引的问题 - 蒙皮的骨骼索引在cpu中无问题,在gpu中有问题 diff --git a/1Project/海量渲染战斗/GPU动画工程/bindpose.md b/1Project/海量渲染战斗/GPU动画工程/bindpose.md new file mode 100644 index 0000000..3dfd12e --- /dev/null +++ b/1Project/海量渲染战斗/GPU动画工程/bindpose.md @@ -0,0 +1,5 @@ +动作文件在导入Unity后会将网格顶点绑定在**蒙皮节点空间**下的坐标储存在bindpose中。 +- 例如:如果根节点在(0,0,0),骨骼在(0,0,10),网格顶点在骨骼空间坐标为(0,0,1),在导入之后,顶点坐标会被保存为(0,0,11); + + +- GPU蒙皮动作中,需要将顶点还原为**骨骼节点空间下**坐标后再重新从root开始算 \ No newline at end of file diff --git a/2Areas/游戏开发/物理碰撞/物理碰撞算法.md b/2Areas/游戏开发/物理碰撞/物理碰撞算法.md new file mode 100644 index 0000000..55ff5fb --- /dev/null +++ b/2Areas/游戏开发/物理碰撞/物理碰撞算法.md @@ -0,0 +1,7 @@ +# AABB + +# SAT 分离轴定理 + +# GJK 明可夫斯基差 +- 两个形状每个顶点两两相差得出新的形状,如果原点位于形状内,则有碰撞 + - 再次优化,有选择的相减,是否有最简模型 \ No newline at end of file diff --git a/skills/json-canvas/SKILL.md b/skills/json-canvas/SKILL.md new file mode 100644 index 0000000..0ddd0e4 --- /dev/null +++ b/skills/json-canvas/SKILL.md @@ -0,0 +1,656 @@ +--- +name: json-canvas +description: Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in Obsidian. +--- + +# JSON Canvas Skill + +This skill enables skills-compatible agents to create and edit valid JSON Canvas files (`.canvas`) used in Obsidian and other applications. + +## Overview + +JSON Canvas is an open file format for infinite canvas data. Canvas files use the `.canvas` extension and contain valid JSON following the [JSON Canvas Spec 1.0](https://jsoncanvas.org/spec/1.0/). + +## File Structure + +A canvas file contains two top-level arrays: + +```json +{ + "nodes": [], + "edges": [] +} +``` + +- `nodes` (optional): Array of node objects +- `edges` (optional): Array of edge objects connecting nodes + +## Nodes + +Nodes are objects placed on the canvas. There are four node types: +- `text` - Text content with Markdown +- `file` - Reference to files/attachments +- `link` - External URL +- `group` - Visual container for other nodes + +### Z-Index Ordering + +Nodes are ordered by z-index in the array: +- First node = bottom layer (displayed below others) +- Last node = top layer (displayed above others) + +### Generic Node Attributes + +All nodes share these attributes: + +| Attribute | Required | Type | Description | +|-----------|----------|------|-------------| +| `id` | Yes | string | Unique identifier for the node | +| `type` | Yes | string | Node type: `text`, `file`, `link`, or `group` | +| `x` | Yes | integer | X position in pixels | +| `y` | Yes | integer | Y position in pixels | +| `width` | Yes | integer | Width in pixels | +| `height` | Yes | integer | Height in pixels | +| `color` | No | canvasColor | Node color (see Color section) | + +### Text Nodes + +Text nodes contain Markdown content. + +```json +{ + "id": "6f0ad84f44ce9c17", + "type": "text", + "x": 0, + "y": 0, + "width": 400, + "height": 200, + "text": "# Hello World\n\nThis is **Markdown** content." +} +``` + +#### Newline Escaping (Common Pitfall) + +In JSON, newline characters inside strings **must** be represented as `\n`. Do **not** use the literal sequence `\\n` in a `.canvas` file—Obsidian will render it as the characters `\` and `n` instead of a line break. + +Examples: + +```json +{ "type": "text", "text": "Line 1\nLine 2" } +``` + +```json +{ "type": "text", "text": "Line 1\\nLine 2" } +``` + +| Attribute | Required | Type | Description | +|-----------|----------|------|-------------| +| `text` | Yes | string | Plain text with Markdown syntax | + +### File Nodes + +File nodes reference files or attachments (images, videos, PDFs, notes, etc.). + +```json +{ + "id": "a1b2c3d4e5f67890", + "type": "file", + "x": 500, + "y": 0, + "width": 400, + "height": 300, + "file": "Attachments/diagram.png" +} +``` + +```json +{ + "id": "b2c3d4e5f6789012", + "type": "file", + "x": 500, + "y": 400, + "width": 400, + "height": 300, + "file": "Notes/Project Overview.md", + "subpath": "#Implementation" +} +``` + +| Attribute | Required | Type | Description | +|-----------|----------|------|-------------| +| `file` | Yes | string | Path to file within the system | +| `subpath` | No | string | Link to heading or block (starts with `#`) | + +### Link Nodes + +Link nodes display external URLs. + +```json +{ + "id": "c3d4e5f678901234", + "type": "link", + "x": 1000, + "y": 0, + "width": 400, + "height": 200, + "url": "https://obsidian.md" +} +``` + +| Attribute | Required | Type | Description | +|-----------|----------|------|-------------| +| `url` | Yes | string | External URL | + +### Group Nodes + +Group nodes are visual containers for organizing other nodes. + +```json +{ + "id": "d4e5f6789012345a", + "type": "group", + "x": -50, + "y": -50, + "width": 1000, + "height": 600, + "label": "Project Overview", + "color": "4" +} +``` + +```json +{ + "id": "e5f67890123456ab", + "type": "group", + "x": 0, + "y": 700, + "width": 800, + "height": 500, + "label": "Resources", + "background": "Attachments/background.png", + "backgroundStyle": "cover" +} +``` + +| Attribute | Required | Type | Description | +|-----------|----------|------|-------------| +| `label` | No | string | Text label for the group | +| `background` | No | string | Path to background image | +| `backgroundStyle` | No | string | Background rendering style | + +#### Background Styles + +| Value | Description | +|-------|-------------| +| `cover` | Fills entire width and height of node | +| `ratio` | Maintains aspect ratio of background image | +| `repeat` | Repeats image as pattern in both directions | + +## Edges + +Edges are lines connecting nodes. + +```json +{ + "id": "f67890123456789a", + "fromNode": "6f0ad84f44ce9c17", + "toNode": "a1b2c3d4e5f67890" +} +``` + +```json +{ + "id": "0123456789abcdef", + "fromNode": "6f0ad84f44ce9c17", + "fromSide": "right", + "fromEnd": "none", + "toNode": "b2c3d4e5f6789012", + "toSide": "left", + "toEnd": "arrow", + "color": "1", + "label": "leads to" +} +``` + +| Attribute | Required | Type | Default | Description | +|-----------|----------|------|---------|-------------| +| `id` | Yes | string | - | Unique identifier for the edge | +| `fromNode` | Yes | string | - | Node ID where connection starts | +| `fromSide` | No | string | - | Side where edge starts | +| `fromEnd` | No | string | `none` | Shape at edge start | +| `toNode` | Yes | string | - | Node ID where connection ends | +| `toSide` | No | string | - | Side where edge ends | +| `toEnd` | No | string | `arrow` | Shape at edge end | +| `color` | No | canvasColor | - | Line color | +| `label` | No | string | - | Text label for the edge | + +### Side Values + +| Value | Description | +|-------|-------------| +| `top` | Top edge of node | +| `right` | Right edge of node | +| `bottom` | Bottom edge of node | +| `left` | Left edge of node | + +### End Shapes + +| Value | Description | +|-------|-------------| +| `none` | No endpoint shape | +| `arrow` | Arrow endpoint | + +## Colors + +The `canvasColor` type can be specified in two ways: + +### Hex Colors + +```json +{ + "color": "#FF0000" +} +``` + +### Preset Colors + +```json +{ + "color": "1" +} +``` + +| Preset | Color | +|--------|-------| +| `"1"` | Red | +| `"2"` | Orange | +| `"3"` | Yellow | +| `"4"` | Green | +| `"5"` | Cyan | +| `"6"` | Purple | + +Note: Specific color values for presets are intentionally undefined, allowing applications to use their own brand colors. + +## Complete Examples + +### Simple Canvas with Text and Connections + +```json +{ + "nodes": [ + { + "id": "8a9b0c1d2e3f4a5b", + "type": "text", + "x": 0, + "y": 0, + "width": 300, + "height": 150, + "text": "# Main Idea\n\nThis is the central concept." + }, + { + "id": "1a2b3c4d5e6f7a8b", + "type": "text", + "x": 400, + "y": -100, + "width": 250, + "height": 100, + "text": "## Supporting Point A\n\nDetails here." + }, + { + "id": "2b3c4d5e6f7a8b9c", + "type": "text", + "x": 400, + "y": 100, + "width": 250, + "height": 100, + "text": "## Supporting Point B\n\nMore details." + } + ], + "edges": [ + { + "id": "3c4d5e6f7a8b9c0d", + "fromNode": "8a9b0c1d2e3f4a5b", + "fromSide": "right", + "toNode": "1a2b3c4d5e6f7a8b", + "toSide": "left" + }, + { + "id": "4d5e6f7a8b9c0d1e", + "fromNode": "8a9b0c1d2e3f4a5b", + "fromSide": "right", + "toNode": "2b3c4d5e6f7a8b9c", + "toSide": "left" + } + ] +} +``` + +### Project Board with Groups + +```json +{ + "nodes": [ + { + "id": "5e6f7a8b9c0d1e2f", + "type": "group", + "x": 0, + "y": 0, + "width": 300, + "height": 500, + "label": "To Do", + "color": "1" + }, + { + "id": "6f7a8b9c0d1e2f3a", + "type": "group", + "x": 350, + "y": 0, + "width": 300, + "height": 500, + "label": "In Progress", + "color": "3" + }, + { + "id": "7a8b9c0d1e2f3a4b", + "type": "group", + "x": 700, + "y": 0, + "width": 300, + "height": 500, + "label": "Done", + "color": "4" + }, + { + "id": "8b9c0d1e2f3a4b5c", + "type": "text", + "x": 20, + "y": 50, + "width": 260, + "height": 80, + "text": "## Task 1\n\nImplement feature X" + }, + { + "id": "9c0d1e2f3a4b5c6d", + "type": "text", + "x": 370, + "y": 50, + "width": 260, + "height": 80, + "text": "## Task 2\n\nReview PR #123", + "color": "2" + }, + { + "id": "0d1e2f3a4b5c6d7e", + "type": "text", + "x": 720, + "y": 50, + "width": 260, + "height": 80, + "text": "## Task 3\n\n~~Setup CI/CD~~" + } + ], + "edges": [] +} +``` + +### Research Canvas with Files and Links + +```json +{ + "nodes": [ + { + "id": "1e2f3a4b5c6d7e8f", + "type": "text", + "x": 300, + "y": 200, + "width": 400, + "height": 200, + "text": "# Research Topic\n\n## Key Questions\n\n- How does X affect Y?\n- What are the implications?", + "color": "5" + }, + { + "id": "2f3a4b5c6d7e8f9a", + "type": "file", + "x": 0, + "y": 0, + "width": 250, + "height": 150, + "file": "Literature/Paper A.pdf" + }, + { + "id": "3a4b5c6d7e8f9a0b", + "type": "file", + "x": 0, + "y": 200, + "width": 250, + "height": 150, + "file": "Notes/Meeting Notes.md", + "subpath": "#Key Insights" + }, + { + "id": "4b5c6d7e8f9a0b1c", + "type": "link", + "x": 0, + "y": 400, + "width": 250, + "height": 100, + "url": "https://example.com/research" + }, + { + "id": "5c6d7e8f9a0b1c2d", + "type": "file", + "x": 750, + "y": 150, + "width": 300, + "height": 250, + "file": "Attachments/diagram.png" + } + ], + "edges": [ + { + "id": "6d7e8f9a0b1c2d3e", + "fromNode": "2f3a4b5c6d7e8f9a", + "fromSide": "right", + "toNode": "1e2f3a4b5c6d7e8f", + "toSide": "left", + "label": "supports" + }, + { + "id": "7e8f9a0b1c2d3e4f", + "fromNode": "3a4b5c6d7e8f9a0b", + "fromSide": "right", + "toNode": "1e2f3a4b5c6d7e8f", + "toSide": "left", + "label": "informs" + }, + { + "id": "8f9a0b1c2d3e4f5a", + "fromNode": "4b5c6d7e8f9a0b1c", + "fromSide": "right", + "toNode": "1e2f3a4b5c6d7e8f", + "toSide": "left", + "toEnd": "arrow", + "color": "6" + }, + { + "id": "9a0b1c2d3e4f5a6b", + "fromNode": "1e2f3a4b5c6d7e8f", + "fromSide": "right", + "toNode": "5c6d7e8f9a0b1c2d", + "toSide": "left", + "label": "visualized by" + } + ] +} +``` + +### Flowchart + +```json +{ + "nodes": [ + { + "id": "a0b1c2d3e4f5a6b7", + "type": "text", + "x": 200, + "y": 0, + "width": 150, + "height": 60, + "text": "**Start**", + "color": "4" + }, + { + "id": "b1c2d3e4f5a6b7c8", + "type": "text", + "x": 200, + "y": 100, + "width": 150, + "height": 60, + "text": "Step 1:\nGather data" + }, + { + "id": "c2d3e4f5a6b7c8d9", + "type": "text", + "x": 200, + "y": 200, + "width": 150, + "height": 80, + "text": "**Decision**\n\nIs data valid?", + "color": "3" + }, + { + "id": "d3e4f5a6b7c8d9e0", + "type": "text", + "x": 400, + "y": 200, + "width": 150, + "height": 60, + "text": "Process data" + }, + { + "id": "e4f5a6b7c8d9e0f1", + "type": "text", + "x": 0, + "y": 200, + "width": 150, + "height": 60, + "text": "Request new data", + "color": "1" + }, + { + "id": "f5a6b7c8d9e0f1a2", + "type": "text", + "x": 400, + "y": 320, + "width": 150, + "height": 60, + "text": "**End**", + "color": "4" + } + ], + "edges": [ + { + "id": "a6b7c8d9e0f1a2b3", + "fromNode": "a0b1c2d3e4f5a6b7", + "fromSide": "bottom", + "toNode": "b1c2d3e4f5a6b7c8", + "toSide": "top" + }, + { + "id": "b7c8d9e0f1a2b3c4", + "fromNode": "b1c2d3e4f5a6b7c8", + "fromSide": "bottom", + "toNode": "c2d3e4f5a6b7c8d9", + "toSide": "top" + }, + { + "id": "c8d9e0f1a2b3c4d5", + "fromNode": "c2d3e4f5a6b7c8d9", + "fromSide": "right", + "toNode": "d3e4f5a6b7c8d9e0", + "toSide": "left", + "label": "Yes", + "color": "4" + }, + { + "id": "d9e0f1a2b3c4d5e6", + "fromNode": "c2d3e4f5a6b7c8d9", + "fromSide": "left", + "toNode": "e4f5a6b7c8d9e0f1", + "toSide": "right", + "label": "No", + "color": "1" + }, + { + "id": "e0f1a2b3c4d5e6f7", + "fromNode": "e4f5a6b7c8d9e0f1", + "fromSide": "top", + "fromEnd": "none", + "toNode": "b1c2d3e4f5a6b7c8", + "toSide": "left", + "toEnd": "arrow" + }, + { + "id": "f1a2b3c4d5e6f7a8", + "fromNode": "d3e4f5a6b7c8d9e0", + "fromSide": "bottom", + "toNode": "f5a6b7c8d9e0f1a2", + "toSide": "top" + } + ] +} +``` + +## ID Generation + +Node and edge IDs must be unique strings. Obsidian generates 16-character hexadecimal IDs: + +```json +"id": "6f0ad84f44ce9c17" +"id": "a3b2c1d0e9f8g7h6" +"id": "1234567890abcdef" +``` + +This format is a 16-character lowercase hex string (64-bit random value). + +## Layout Guidelines + +### Positioning + +- Coordinates can be negative (canvas extends infinitely) +- `x` increases to the right +- `y` increases downward +- Position refers to top-left corner of node + +### Recommended Sizes + +| Node Type | Suggested Width | Suggested Height | +|-----------|-----------------|------------------| +| Small text | 200-300 | 80-150 | +| Medium text | 300-450 | 150-300 | +| Large text | 400-600 | 300-500 | +| File preview | 300-500 | 200-400 | +| Link preview | 250-400 | 100-200 | +| Group | Varies | Varies | + +### Spacing + +- Leave 20-50px padding inside groups +- Space nodes 50-100px apart for readability +- Align nodes to grid (multiples of 10 or 20) for cleaner layouts + +## Validation Rules + +1. All `id` values must be unique across nodes and edges +2. `fromNode` and `toNode` must reference existing node IDs +3. Required fields must be present for each node type +4. `type` must be one of: `text`, `file`, `link`, `group` +5. `backgroundStyle` must be one of: `cover`, `ratio`, `repeat` +6. `fromSide`, `toSide` must be one of: `top`, `right`, `bottom`, `left` +7. `fromEnd`, `toEnd` must be one of: `none`, `arrow` +8. Color presets must be `"1"` through `"6"` or valid hex color + +## References + +- [JSON Canvas Spec 1.0](https://jsoncanvas.org/spec/1.0/) +- [JSON Canvas GitHub](https://github.com/obsidianmd/jsoncanvas) diff --git a/skills/obsidian-bases/SKILL.md b/skills/obsidian-bases/SKILL.md new file mode 100644 index 0000000..4b27f7e --- /dev/null +++ b/skills/obsidian-bases/SKILL.md @@ -0,0 +1,651 @@ +--- +name: obsidian-bases +description: Create and edit Obsidian Bases (.base files) with views, filters, formulas, and summaries. Use when working with .base files, creating database-like views of notes, or when the user mentions Bases, table views, card views, filters, or formulas in Obsidian. +--- + +# Obsidian Bases Skill + +This skill enables skills-compatible agents to create and edit valid Obsidian Bases (`.base` files) including views, filters, formulas, and all related configurations. + +## Overview + +Obsidian Bases are YAML-based files that define dynamic views of notes in an Obsidian vault. A Base file can contain multiple views, global filters, formulas, property configurations, and custom summaries. + +## File Format + +Base files use the `.base` extension and contain valid YAML. They can also be embedded in Markdown code blocks. + +## Complete Schema + +```yaml +# Global filters apply to ALL views in the base +filters: + # Can be a single filter string + # OR a recursive filter object with and/or/not + and: [] + or: [] + not: [] + +# Define formula properties that can be used across all views +formulas: + formula_name: 'expression' + +# Configure display names and settings for properties +properties: + property_name: + displayName: "Display Name" + formula.formula_name: + displayName: "Formula Display Name" + file.ext: + displayName: "Extension" + +# Define custom summary formulas +summaries: + custom_summary_name: 'values.mean().round(3)' + +# Define one or more views +views: + - type: table | cards | list | map + name: "View Name" + limit: 10 # Optional: limit results + groupBy: # Optional: group results + property: property_name + direction: ASC | DESC + filters: # View-specific filters + and: [] + order: # Properties to display in order + - file.name + - property_name + - formula.formula_name + summaries: # Map properties to summary formulas + property_name: Average +``` + +## Filter Syntax + +Filters narrow down results. They can be applied globally or per-view. + +### Filter Structure + +```yaml +# Single filter +filters: 'status == "done"' + +# AND - all conditions must be true +filters: + and: + - 'status == "done"' + - 'priority > 3' + +# OR - any condition can be true +filters: + or: + - 'file.hasTag("book")' + - 'file.hasTag("article")' + +# NOT - exclude matching items +filters: + not: + - 'file.hasTag("archived")' + +# Nested filters +filters: + or: + - file.hasTag("tag") + - and: + - file.hasTag("book") + - file.hasLink("Textbook") + - not: + - file.hasTag("book") + - file.inFolder("Required Reading") +``` + +### Filter Operators + +| Operator | Description | +|----------|-------------| +| `==` | equals | +| `!=` | not equal | +| `>` | greater than | +| `<` | less than | +| `>=` | greater than or equal | +| `<=` | less than or equal | +| `&&` | logical and | +| `\|\|` | logical or | +| ! | logical not | + +## Properties + +### Three Types of Properties + +1. **Note properties** - From frontmatter: `note.author` or just `author` +2. **File properties** - File metadata: `file.name`, `file.mtime`, etc. +3. **Formula properties** - Computed values: `formula.my_formula` + +### File Properties Reference + +| Property | Type | Description | +|----------|------|-------------| +| `file.name` | String | File name | +| `file.basename` | String | File name without extension | +| `file.path` | String | Full path to file | +| `file.folder` | String | Parent folder path | +| `file.ext` | String | File extension | +| `file.size` | Number | File size in bytes | +| `file.ctime` | Date | Created time | +| `file.mtime` | Date | Modified time | +| `file.tags` | List | All tags in file | +| `file.links` | List | Internal links in file | +| `file.backlinks` | List | Files linking to this file | +| `file.embeds` | List | Embeds in the note | +| `file.properties` | Object | All frontmatter properties | + +### The `this` Keyword + +- In main content area: refers to the base file itself +- When embedded: refers to the embedding file +- In sidebar: refers to the active file in main content + +## Formula Syntax + +Formulas compute values from properties. Defined in the `formulas` section. + +```yaml +formulas: + # Simple arithmetic + total: "price * quantity" + + # Conditional logic + status_icon: 'if(done, "✅", "⏳")' + + # String formatting + formatted_price: 'if(price, price.toFixed(2) + " dollars")' + + # Date formatting + created: 'file.ctime.format("YYYY-MM-DD")' + + # Calculate days since created (use .days for Duration) + days_old: '(now() - file.ctime).days' + + # Calculate days until due date + days_until_due: 'if(due_date, (date(due_date) - today()).days, "")' +``` + +## Functions Reference + +### Global Functions + +| Function | Signature | Description | +|----------|-----------|-------------| +| `date()` | `date(string): date` | Parse string to date. Format: `YYYY-MM-DD HH:mm:ss` | +| `duration()` | `duration(string): duration` | Parse duration string | +| `now()` | `now(): date` | Current date and time | +| `today()` | `today(): date` | Current date (time = 00:00:00) | +| `if()` | `if(condition, trueResult, falseResult?)` | Conditional | +| `min()` | `min(n1, n2, ...): number` | Smallest number | +| `max()` | `max(n1, n2, ...): number` | Largest number | +| `number()` | `number(any): number` | Convert to number | +| `link()` | `link(path, display?): Link` | Create a link | +| `list()` | `list(element): List` | Wrap in list if not already | +| `file()` | `file(path): file` | Get file object | +| `image()` | `image(path): image` | Create image for rendering | +| `icon()` | `icon(name): icon` | Lucide icon by name | +| `html()` | `html(string): html` | Render as HTML | +| `escapeHTML()` | `escapeHTML(string): string` | Escape HTML characters | + +### Any Type Functions + +| Function | Signature | Description | +|----------|-----------|-------------| +| `isTruthy()` | `any.isTruthy(): boolean` | Coerce to boolean | +| `isType()` | `any.isType(type): boolean` | Check type | +| `toString()` | `any.toString(): string` | Convert to string | + +### Date Functions & Fields + +**Fields:** `date.year`, `date.month`, `date.day`, `date.hour`, `date.minute`, `date.second`, `date.millisecond` + +| Function | Signature | Description | +|----------|-----------|-------------| +| `date()` | `date.date(): date` | Remove time portion | +| `format()` | `date.format(string): string` | Format with Moment.js pattern | +| `time()` | `date.time(): string` | Get time as string | +| `relative()` | `date.relative(): string` | Human-readable relative time | +| `isEmpty()` | `date.isEmpty(): boolean` | Always false for dates | + +### Duration Type + +When subtracting two dates, the result is a **Duration** type (not a number). Duration has its own properties and methods. + +**Duration Fields:** +| Field | Type | Description | +|-------|------|-------------| +| `duration.days` | Number | Total days in duration | +| `duration.hours` | Number | Total hours in duration | +| `duration.minutes` | Number | Total minutes in duration | +| `duration.seconds` | Number | Total seconds in duration | +| `duration.milliseconds` | Number | Total milliseconds in duration | + +**IMPORTANT:** Duration does NOT support `.round()`, `.floor()`, `.ceil()` directly. You must access a numeric field first (like `.days`), then apply number functions. + +```yaml +# CORRECT: Calculate days between dates +"(date(due_date) - today()).days" # Returns number of days +"(now() - file.ctime).days" # Days since created + +# CORRECT: Round the numeric result if needed +"(date(due_date) - today()).days.round(0)" # Rounded days +"(now() - file.ctime).hours.round(0)" # Rounded hours + +# WRONG - will cause error: +# "((date(due) - today()) / 86400000).round(0)" # Duration doesn't support division then round +``` + +### Date Arithmetic + +```yaml +# Duration units: y/year/years, M/month/months, d/day/days, +# w/week/weeks, h/hour/hours, m/minute/minutes, s/second/seconds + +# Add/subtract durations +"date + \"1M\"" # Add 1 month +"date - \"2h\"" # Subtract 2 hours +"now() + \"1 day\"" # Tomorrow +"today() + \"7d\"" # A week from today + +# Subtract dates returns Duration type +"now() - file.ctime" # Returns Duration +"(now() - file.ctime).days" # Get days as number +"(now() - file.ctime).hours" # Get hours as number + +# Complex duration arithmetic +"now() + (duration('1d') * 2)" +``` + +### String Functions + +**Field:** `string.length` + +| Function | Signature | Description | +|----------|-----------|-------------| +| `contains()` | `string.contains(value): boolean` | Check substring | +| `containsAll()` | `string.containsAll(...values): boolean` | All substrings present | +| `containsAny()` | `string.containsAny(...values): boolean` | Any substring present | +| `startsWith()` | `string.startsWith(query): boolean` | Starts with query | +| `endsWith()` | `string.endsWith(query): boolean` | Ends with query | +| `isEmpty()` | `string.isEmpty(): boolean` | Empty or not present | +| `lower()` | `string.lower(): string` | To lowercase | +| `title()` | `string.title(): string` | To Title Case | +| `trim()` | `string.trim(): string` | Remove whitespace | +| `replace()` | `string.replace(pattern, replacement): string` | Replace pattern | +| `repeat()` | `string.repeat(count): string` | Repeat string | +| `reverse()` | `string.reverse(): string` | Reverse string | +| `slice()` | `string.slice(start, end?): string` | Substring | +| `split()` | `string.split(separator, n?): list` | Split to list | + +### Number Functions + +| Function | Signature | Description | +|----------|-----------|-------------| +| `abs()` | `number.abs(): number` | Absolute value | +| `ceil()` | `number.ceil(): number` | Round up | +| `floor()` | `number.floor(): number` | Round down | +| `round()` | `number.round(digits?): number` | Round to digits | +| `toFixed()` | `number.toFixed(precision): string` | Fixed-point notation | +| `isEmpty()` | `number.isEmpty(): boolean` | Not present | + +### List Functions + +**Field:** `list.length` + +| Function | Signature | Description | +|----------|-----------|-------------| +| `contains()` | `list.contains(value): boolean` | Element exists | +| `containsAll()` | `list.containsAll(...values): boolean` | All elements exist | +| `containsAny()` | `list.containsAny(...values): boolean` | Any element exists | +| `filter()` | `list.filter(expression): list` | Filter by condition (uses `value`, `index`) | +| `map()` | `list.map(expression): list` | Transform elements (uses `value`, `index`) | +| `reduce()` | `list.reduce(expression, initial): any` | Reduce to single value (uses `value`, `index`, `acc`) | +| `flat()` | `list.flat(): list` | Flatten nested lists | +| `join()` | `list.join(separator): string` | Join to string | +| `reverse()` | `list.reverse(): list` | Reverse order | +| `slice()` | `list.slice(start, end?): list` | Sublist | +| `sort()` | `list.sort(): list` | Sort ascending | +| `unique()` | `list.unique(): list` | Remove duplicates | +| `isEmpty()` | `list.isEmpty(): boolean` | No elements | + +### File Functions + +| Function | Signature | Description | +|----------|-----------|-------------| +| `asLink()` | `file.asLink(display?): Link` | Convert to link | +| `hasLink()` | `file.hasLink(otherFile): boolean` | Has link to file | +| `hasTag()` | `file.hasTag(...tags): boolean` | Has any of the tags | +| `hasProperty()` | `file.hasProperty(name): boolean` | Has property | +| `inFolder()` | `file.inFolder(folder): boolean` | In folder or subfolder | + +### Link Functions + +| Function | Signature | Description | +|----------|-----------|-------------| +| `asFile()` | `link.asFile(): file` | Get file object | +| `linksTo()` | `link.linksTo(file): boolean` | Links to file | + +### Object Functions + +| Function | Signature | Description | +|----------|-----------|-------------| +| `isEmpty()` | `object.isEmpty(): boolean` | No properties | +| `keys()` | `object.keys(): list` | List of keys | +| `values()` | `object.values(): list` | List of values | + +### Regular Expression Functions + +| Function | Signature | Description | +|----------|-----------|-------------| +| `matches()` | `regexp.matches(string): boolean` | Test if matches | + +## View Types + +### Table View + +```yaml +views: + - type: table + name: "My Table" + order: + - file.name + - status + - due_date + summaries: + price: Sum + count: Average +``` + +### Cards View + +```yaml +views: + - type: cards + name: "Gallery" + order: + - file.name + - cover_image + - description +``` + +### List View + +```yaml +views: + - type: list + name: "Simple List" + order: + - file.name + - status +``` + +### Map View + +Requires latitude/longitude properties and the Maps community plugin. + +```yaml +views: + - type: map + name: "Locations" + # Map-specific settings for lat/lng properties +``` + +## Default Summary Formulas + +| Name | Input Type | Description | +|------|------------|-------------| +| `Average` | Number | Mathematical mean | +| `Min` | Number | Smallest number | +| `Max` | Number | Largest number | +| `Sum` | Number | Sum of all numbers | +| `Range` | Number | Max - Min | +| `Median` | Number | Mathematical median | +| `Stddev` | Number | Standard deviation | +| `Earliest` | Date | Earliest date | +| `Latest` | Date | Latest date | +| `Range` | Date | Latest - Earliest | +| `Checked` | Boolean | Count of true values | +| `Unchecked` | Boolean | Count of false values | +| `Empty` | Any | Count of empty values | +| `Filled` | Any | Count of non-empty values | +| `Unique` | Any | Count of unique values | + +## Complete Examples + +### Task Tracker Base + +```yaml +filters: + and: + - file.hasTag("task") + - 'file.ext == "md"' + +formulas: + days_until_due: 'if(due, (date(due) - today()).days, "")' + is_overdue: 'if(due, date(due) < today() && status != "done", false)' + priority_label: 'if(priority == 1, "🔴 High", if(priority == 2, "🟡 Medium", "🟢 Low"))' + +properties: + status: + displayName: Status + formula.days_until_due: + displayName: "Days Until Due" + formula.priority_label: + displayName: Priority + +views: + - type: table + name: "Active Tasks" + filters: + and: + - 'status != "done"' + order: + - file.name + - status + - formula.priority_label + - due + - formula.days_until_due + groupBy: + property: status + direction: ASC + summaries: + formula.days_until_due: Average + + - type: table + name: "Completed" + filters: + and: + - 'status == "done"' + order: + - file.name + - completed_date +``` + +### Reading List Base + +```yaml +filters: + or: + - file.hasTag("book") + - file.hasTag("article") + +formulas: + reading_time: 'if(pages, (pages * 2).toString() + " min", "")' + status_icon: 'if(status == "reading", "📖", if(status == "done", "✅", "📚"))' + year_read: 'if(finished_date, date(finished_date).year, "")' + +properties: + author: + displayName: Author + formula.status_icon: + displayName: "" + formula.reading_time: + displayName: "Est. Time" + +views: + - type: cards + name: "Library" + order: + - cover + - file.name + - author + - formula.status_icon + filters: + not: + - 'status == "dropped"' + + - type: table + name: "Reading List" + filters: + and: + - 'status == "to-read"' + order: + - file.name + - author + - pages + - formula.reading_time +``` + +### Project Notes Base + +```yaml +filters: + and: + - file.inFolder("Projects") + - 'file.ext == "md"' + +formulas: + last_updated: 'file.mtime.relative()' + link_count: 'file.links.length' + +summaries: + avgLinks: 'values.filter(value.isType("number")).mean().round(1)' + +properties: + formula.last_updated: + displayName: "Updated" + formula.link_count: + displayName: "Links" + +views: + - type: table + name: "All Projects" + order: + - file.name + - status + - formula.last_updated + - formula.link_count + summaries: + formula.link_count: avgLinks + groupBy: + property: status + direction: ASC + + - type: list + name: "Quick List" + order: + - file.name + - status +``` + +### Daily Notes Index + +```yaml +filters: + and: + - file.inFolder("Daily Notes") + - '/^\d{4}-\d{2}-\d{2}$/.matches(file.basename)' + +formulas: + word_estimate: '(file.size / 5).round(0)' + day_of_week: 'date(file.basename).format("dddd")' + +properties: + formula.day_of_week: + displayName: "Day" + formula.word_estimate: + displayName: "~Words" + +views: + - type: table + name: "Recent Notes" + limit: 30 + order: + - file.name + - formula.day_of_week + - formula.word_estimate + - file.mtime +``` + +## Embedding Bases + +Embed in Markdown files: + +```markdown +![[MyBase.base]] + + +![[MyBase.base#View Name]] +``` + +## YAML Quoting Rules + +- Use single quotes for formulas containing double quotes: `'if(done, "Yes", "No")'` +- Use double quotes for simple strings: `"My View Name"` +- Escape nested quotes properly in complex expressions + +## Common Patterns + +### Filter by Tag +```yaml +filters: + and: + - file.hasTag("project") +``` + +### Filter by Folder +```yaml +filters: + and: + - file.inFolder("Notes") +``` + +### Filter by Date Range +```yaml +filters: + and: + - 'file.mtime > now() - "7d"' +``` + +### Filter by Property Value +```yaml +filters: + and: + - 'status == "active"' + - 'priority >= 3' +``` + +### Combine Multiple Conditions +```yaml +filters: + or: + - and: + - file.hasTag("important") + - 'status != "done"' + - and: + - 'priority == 1' + - 'due != ""' +``` + +## References + +- [Bases Syntax](https://help.obsidian.md/bases/syntax) +- [Functions](https://help.obsidian.md/bases/functions) +- [Views](https://help.obsidian.md/bases/views) +- [Formulas](https://help.obsidian.md/formulas) diff --git a/skills/obsidian-markdown/SKILL.md b/skills/obsidian-markdown/SKILL.md new file mode 100644 index 0000000..2fb45c5 --- /dev/null +++ b/skills/obsidian-markdown/SKILL.md @@ -0,0 +1,620 @@ +--- +name: obsidian-markdown +description: Create and edit Obsidian Flavored Markdown with wikilinks, embeds, callouts, properties, and other Obsidian-specific syntax. Use when working with .md files in Obsidian, or when the user mentions wikilinks, callouts, frontmatter, tags, embeds, or Obsidian notes. +--- + +# Obsidian Flavored Markdown Skill + +This skill enables skills-compatible agents to create and edit valid Obsidian Flavored Markdown, including all Obsidian-specific syntax extensions. + +## Overview + +Obsidian uses a combination of Markdown flavors: +- [CommonMark](https://commonmark.org/) +- [GitHub Flavored Markdown](https://github.github.com/gfm/) +- [LaTeX](https://www.latex-project.org/) for math +- Obsidian-specific extensions (wikilinks, callouts, embeds, etc.) + +## Basic Formatting + +### Paragraphs and Line Breaks + +```markdown +This is a paragraph. + +This is another paragraph (blank line between creates separate paragraphs). + +For a line break within a paragraph, add two spaces at the end +or use Shift+Enter. +``` + +### Headings + +```markdown +# Heading 1 +## Heading 2 +### Heading 3 +#### Heading 4 +##### Heading 5 +###### Heading 6 +``` + +### Text Formatting + +| Style | Syntax | Example | Output | +|-------|--------|---------|--------| +| Bold | `**text**` or `__text__` | `**Bold**` | **Bold** | +| Italic | `*text*` or `_text_` | `*Italic*` | *Italic* | +| Bold + Italic | `***text***` | `***Both***` | ***Both*** | +| Strikethrough | `~~text~~` | `~~Striked~~` | ~~Striked~~ | +| Highlight | `==text==` | `==Highlighted==` | ==Highlighted== | +| Inline code | `` `code` `` | `` `code` `` | `code` | + +### Escaping Formatting + +Use backslash to escape special characters: +```markdown +\*This won't be italic\* +\#This won't be a heading +1\. This won't be a list item +``` + +Common characters to escape: `\*`, `\_`, `\#`, `` \` ``, `\|`, `\~` + +## Internal Links (Wikilinks) + +### Basic Links + +```markdown +[[Note Name]] +[[Note Name.md]] +[[Note Name|Display Text]] +``` + +### Link to Headings + +```markdown +[[Note Name#Heading]] +[[Note Name#Heading|Custom Text]] +[[#Heading in same note]] +[[##Search all headings in vault]] +``` + +### Link to Blocks + +```markdown +[[Note Name#^block-id]] +[[Note Name#^block-id|Custom Text]] +``` + +Define a block ID by adding `^block-id` at the end of a paragraph: +```markdown +This is a paragraph that can be linked to. ^my-block-id +``` + +For lists and quotes, add the block ID on a separate line: +```markdown +> This is a quote +> With multiple lines + +^quote-id +``` + +### Search Links + +```markdown +[[##heading]] Search for headings containing "heading" +[[^^block]] Search for blocks containing "block" +``` + +## Markdown-Style Links + +```markdown +[Display Text](Note%20Name.md) +[Display Text](Note%20Name.md#Heading) +[Display Text](https://example.com) +[Note](obsidian://open?vault=VaultName&file=Note.md) +``` + +Note: Spaces must be URL-encoded as `%20` in Markdown links. + +## Embeds + +### Embed Notes + +```markdown +![[Note Name]] +![[Note Name#Heading]] +![[Note Name#^block-id]] +``` + +### Embed Images + +```markdown +![[image.png]] +![[image.png|640x480]] Width x Height +![[image.png|300]] Width only (maintains aspect ratio) +``` + +### External Images + +```markdown +![Alt text](https://example.com/image.png) +![Alt text|300](https://example.com/image.png) +``` + +### Embed Audio + +```markdown +![[audio.mp3]] +![[audio.ogg]] +``` + +### Embed PDF + +```markdown +![[document.pdf]] +![[document.pdf#page=3]] +![[document.pdf#height=400]] +``` + +### Embed Lists + +```markdown +![[Note#^list-id]] +``` + +Where the list has been defined with a block ID: +```markdown +- Item 1 +- Item 2 +- Item 3 + +^list-id +``` + +### Embed Search Results + +````markdown +```query +tag:#project status:done +``` +```` + +## Callouts + +### Basic Callout + +```markdown +> [!note] +> This is a note callout. + +> [!info] Custom Title +> This callout has a custom title. + +> [!tip] Title Only +``` + +### Foldable Callouts + +```markdown +> [!faq]- Collapsed by default +> This content is hidden until expanded. + +> [!faq]+ Expanded by default +> This content is visible but can be collapsed. +``` + +### Nested Callouts + +```markdown +> [!question] Outer callout +> > [!note] Inner callout +> > Nested content +``` + +### Supported Callout Types + +| Type | Aliases | Description | +|------|---------|-------------| +| `note` | - | Blue, pencil icon | +| `abstract` | `summary`, `tldr` | Teal, clipboard icon | +| `info` | - | Blue, info icon | +| `todo` | - | Blue, checkbox icon | +| `tip` | `hint`, `important` | Cyan, flame icon | +| `success` | `check`, `done` | Green, checkmark icon | +| `question` | `help`, `faq` | Yellow, question mark | +| `warning` | `caution`, `attention` | Orange, warning icon | +| `failure` | `fail`, `missing` | Red, X icon | +| `danger` | `error` | Red, zap icon | +| `bug` | - | Red, bug icon | +| `example` | - | Purple, list icon | +| `quote` | `cite` | Gray, quote icon | + +### Custom Callouts (CSS) + +```css +.callout[data-callout="custom-type"] { + --callout-color: 255, 0, 0; + --callout-icon: lucide-alert-circle; +} +``` + +## Lists + +### Unordered Lists + +```markdown +- Item 1 +- Item 2 + - Nested item + - Another nested +- Item 3 + +* Also works with asterisks ++ Or plus signs +``` + +### Ordered Lists + +```markdown +1. First item +2. Second item + 1. Nested numbered + 2. Another nested +3. Third item + +1) Alternative syntax +2) With parentheses +``` + +### Task Lists + +```markdown +- [ ] Incomplete task +- [x] Completed task +- [ ] Task with sub-tasks + - [ ] Subtask 1 + - [x] Subtask 2 +``` + +## Quotes + +```markdown +> This is a blockquote. +> It can span multiple lines. +> +> And include multiple paragraphs. +> +> > Nested quotes work too. +``` + +## Code + +### Inline Code + +```markdown +Use `backticks` for inline code. +Use double backticks for ``code with a ` backtick inside``. +``` + +### Code Blocks + +````markdown +``` +Plain code block +``` + +```javascript +// Syntax highlighted code block +function hello() { + console.log("Hello, world!"); +} +``` + +```python +# Python example +def greet(name): + print(f"Hello, {name}!") +``` +```` + +### Nesting Code Blocks + +Use more backticks or tildes for the outer block: + +`````markdown +````markdown +Here's how to create a code block: +```js +console.log("Hello") +``` +```` +````` + +## Tables + +```markdown +| Header 1 | Header 2 | Header 3 | +|----------|----------|----------| +| Cell 1 | Cell 2 | Cell 3 | +| Cell 4 | Cell 5 | Cell 6 | +``` + +### Alignment + +```markdown +| Left | Center | Right | +|:---------|:--------:|---------:| +| Left | Center | Right | +``` + +### Using Pipes in Tables + +Escape pipes with backslash: +```markdown +| Column 1 | Column 2 | +|----------|----------| +| [[Link\|Display]] | ![[Image\|100]] | +``` + +## Math (LaTeX) + +### Inline Math + +```markdown +This is inline math: $e^{i\pi} + 1 = 0$ +``` + +### Block Math + +```markdown +$$ +\begin{vmatrix} +a & b \\ +c & d +\end{vmatrix} = ad - bc +$$ +``` + +### Common Math Syntax + +```markdown +$x^2$ Superscript +$x_i$ Subscript +$\frac{a}{b}$ Fraction +$\sqrt{x}$ Square root +$\sum_{i=1}^{n}$ Summation +$\int_a^b$ Integral +$\alpha, \beta$ Greek letters +``` + +## Diagrams (Mermaid) + +````markdown +```mermaid +graph TD + A[Start] --> B{Decision} + B -->|Yes| C[Do this] + B -->|No| D[Do that] + C --> E[End] + D --> E +``` +```` + +### Sequence Diagrams + +````markdown +```mermaid +sequenceDiagram + Alice->>Bob: Hello Bob + Bob-->>Alice: Hi Alice +``` +```` + +### Linking in Diagrams + +````markdown +```mermaid +graph TD + A[Biology] + B[Chemistry] + A --> B + class A,B internal-link; +``` +```` + +## Footnotes + +```markdown +This sentence has a footnote[^1]. + +[^1]: This is the footnote content. + +You can also use named footnotes[^note]. + +[^note]: Named footnotes still appear as numbers. + +Inline footnotes are also supported.^[This is an inline footnote.] +``` + +## Comments + +```markdown +This is visible %%but this is hidden%% text. + +%% +This entire block is hidden. +It won't appear in reading view. +%% +``` + +## Horizontal Rules + +```markdown +--- +*** +___ +- - - +* * * +``` + +## Properties (Frontmatter) + +Properties use YAML frontmatter at the start of a note: + +```yaml +--- +title: My Note Title +date: 2024-01-15 +tags: + - project + - important +aliases: + - My Note + - Alternative Name +cssclasses: + - custom-class +status: in-progress +rating: 4.5 +completed: false +due: 2024-02-01T14:30:00 +--- +``` + +### Property Types + +| Type | Example | +|------|---------| +| Text | `title: My Title` | +| Number | `rating: 4.5` | +| Checkbox | `completed: true` | +| Date | `date: 2024-01-15` | +| Date & Time | `due: 2024-01-15T14:30:00` | +| List | `tags: [one, two]` or YAML list | +| Links | `related: "[[Other Note]]"` | + +### Default Properties + +- `tags` - Note tags +- `aliases` - Alternative names for the note +- `cssclasses` - CSS classes applied to the note + +## Tags + +```markdown +#tag +#nested/tag +#tag-with-dashes +#tag_with_underscores + +In frontmatter: +--- +tags: + - tag1 + - nested/tag2 +--- +``` + +Tags can contain: +- Letters (any language) +- Numbers (not as first character) +- Underscores `_` +- Hyphens `-` +- Forward slashes `/` (for nesting) + +## HTML Content + +Obsidian supports HTML within Markdown: + +```markdown +
+ Colored text +
+ +
+ Click to expand + Hidden content here. +
+ +Ctrl + C +``` + +## Complete Example + +````markdown +--- +title: Project Alpha +date: 2024-01-15 +tags: + - project + - active +status: in-progress +priority: high +--- + +# Project Alpha + +## Overview + +This project aims to [[improve workflow]] using modern techniques. + +> [!important] Key Deadline +> The first milestone is due on ==January 30th==. + +## Tasks + +- [x] Initial planning +- [x] Resource allocation +- [ ] Development phase + - [ ] Backend implementation + - [ ] Frontend design +- [ ] Testing +- [ ] Deployment + +## Technical Notes + +The main algorithm uses the formula $O(n \log n)$ for sorting. + +```python +def process_data(items): + return sorted(items, key=lambda x: x.priority) +``` + +## Architecture + +```mermaid +graph LR + A[Input] --> B[Process] + B --> C[Output] + B --> D[Cache] +``` + +## Related Documents + +- ![[Meeting Notes 2024-01-10#Decisions]] +- [[Budget Allocation|Budget]] +- [[Team Members]] + +## References + +For more details, see the official documentation[^1]. + +[^1]: https://example.com/docs + +%% +Internal notes: +- Review with team on Friday +- Consider alternative approaches +%% +```` + +## References + +- [Basic formatting syntax](https://help.obsidian.md/syntax) +- [Advanced formatting syntax](https://help.obsidian.md/advanced-syntax) +- [Obsidian Flavored Markdown](https://help.obsidian.md/obsidian-flavored-markdown) +- [Internal links](https://help.obsidian.md/links) +- [Embed files](https://help.obsidian.md/embeds) +- [Callouts](https://help.obsidian.md/callouts) +- [Properties](https://help.obsidian.md/properties) From be345658548fc659ff5ba116144381a449ebbfcf Mon Sep 17 00:00:00 2001 From: Zane <1638944816@qq.com> Date: Thu, 12 Feb 2026 17:41:24 +0800 Subject: [PATCH 2/2] 11 --- 1Project/ZYGame/州府前端流程.md | 52 -- ...211-180200-VContainer-Unity-DI-文档笔记.md | 100 +++ InBox/未看的帖子.md | 9 + skills/obsidian-canvas-creator/SKILL.md | 211 ++++++ .../assets/template-freeform-grouped.canvas | 132 ++++ .../assets/template-mindmap-simple.canvas | 106 +++ .../references/canvas-spec.md | 403 ++++++++++++ .../references/layout-algorithms.md | 614 ++++++++++++++++++ 8 files changed, 1575 insertions(+), 52 deletions(-) delete mode 100644 1Project/ZYGame/州府前端流程.md create mode 100644 InBox/20260211-180200-VContainer-Unity-DI-文档笔记.md create mode 100644 InBox/未看的帖子.md create mode 100644 skills/obsidian-canvas-creator/SKILL.md create mode 100644 skills/obsidian-canvas-creator/assets/template-freeform-grouped.canvas create mode 100644 skills/obsidian-canvas-creator/assets/template-mindmap-simple.canvas create mode 100644 skills/obsidian-canvas-creator/references/canvas-spec.md create mode 100644 skills/obsidian-canvas-creator/references/layout-algorithms.md diff --git a/1Project/ZYGame/州府前端流程.md b/1Project/ZYGame/州府前端流程.md deleted file mode 100644 index b879c9c..0000000 --- a/1Project/ZYGame/州府前端流程.md +++ /dev/null @@ -1,52 +0,0 @@ -# 宣战 -- 宣战权限 -- 时间 - - 可宣战时间 点数 - - 可配置 - - 不可宣战周期 - -# 同盟城池界面 -- 城池列表界面 -- 分配奖励功能-列表 - - 分配上限 - - 配置 - - 排序 -- 占领buff奖励列表界面 -- 分配记录界面 - -# 占领规则 -- 首战 - - 可以分配奖励 -- 正式占领 - - 超出可占领数量弹出放弃最低势力值提示 -- 放弃占领 - - **武侯**可以放弃 - - 一小时缓冲 - -# 攻防 -- 进攻: - - 个人攻击 - - 主力 - - 城防 - - 集结攻击 - - 列表 - - 剩余时间 - - 占领排行界面 - - 等级限制(配置,加盟时间限制(配置,新增世界buff - - 功勋商店 -- 防守 - - 列表 - - 互斥 - - 主力 - - 城防 -- 攻占UI - - 首占 - - 最终占领 - - 占领结果 - - 排行榜界面 -- 保护 - - 不在本赛季开放 - - 非宣战时间 - -# 野城 -- 单人进攻提示 diff --git a/InBox/20260211-180200-VContainer-Unity-DI-文档笔记.md b/InBox/20260211-180200-VContainer-Unity-DI-文档笔记.md new file mode 100644 index 0000000..f2ad9fb --- /dev/null +++ b/InBox/20260211-180200-VContainer-Unity-DI-文档笔记.md @@ -0,0 +1,100 @@ +# VContainer(Unity DI)文档笔记 + +来源: https://vcontainer.hadashikick.jp/ +记录时间: 2026-02-11 + +## 一句话总结 + +VContainer 是面向 Unity 的高性能 DI 容器,核心是 `LifetimeScope + 明确生命周期 + PlayerLoop EntryPoint`,兼顾性能、可维护性与可测试性。 + +## 核心概念 + +- `LifetimeScope` 是组合根(Composition Root),在这里集中做注册。 +- 依赖推荐通过构造函数注入,业务入口可以使用纯 C# 类,不必全部依赖 `MonoBehaviour`。 +- 容器不可变(Immutable),强调线程安全和稳定性。 + +## 安装方式 + +- OpenUPM(推荐) + - 命令: `openupm add jp.hadashikick.vcontainer` +- UPM Git URL + - `"jp.hadashikick.vcontainer": "https://github.com/hadashiA/VContainer.git?path=VContainer/Assets/VContainer#1.17.0"` +- 手动导入 `.unitypackage` +- 官方要求: Unity 2018.4+ + +## Hello World 最小流程 + +1. 新建继承 `LifetimeScope` 的组件(如 `GameLifetimeScope`)。 +2. 在 `Configure(IContainerBuilder builder)` 中注册依赖。 +3. 把该 `LifetimeScope` 挂到场景中的 GameObject。 +4. 通过构造函数自动注入依赖。 +5. 需要接入 Unity 生命周期时,使用 marker interface(例如 `ITickable`)。 + +## 生命周期(Lifetime) + +- `Singleton` + - 全容器共享一个实例。 + - 同一容器内同类型不能重复注册。 +- `Transient` + - 每次 `Resolve` 新建实例。 +- `Scoped` + - 每个 `LifetimeScope` 一份实例。 + - 子 Scope 与父 Scope 可以拥有各自实例。 + - Scope 销毁时会释放引用并调用已注册对象的 `IDisposable`。 + +父子 Scope 规则要点: + +- 子 Scope 找不到注册时会向父 Scope 查找。 +- 父子都注册了同类型时,优先使用“最近的 Scope”。 +- 注意:如果仅销毁 `LifetimeScope`,注册为 `Lifetime.Scoped` 的 `MonoBehaviour` 不会自动销毁;需要通过层级管理或显式释放策略处理。 + +## 常见注册写法 + +- 注册具体类 + - `builder.Register(Lifetime.Singleton);` +- 以接口注册 + - `builder.Register();` +- 多接口注册 + - `builder.Register(Lifetime.Singleton).As();` +- 自动注册已实现接口 + - `builder.Register(Lifetime.Singleton).AsImplementedInterfaces();` +- 同时保留接口与自身类型 + - `builder.Register(Lifetime.Singleton).AsImplementedInterfaces().AsSelf();` +- 实例注册 + - `builder.RegisterInstance(obj);` + - 注意:`RegisterInstance` 默认等同单例,但实例生命周期不由容器托管(不会自动 `Dispose`、不会自动做方法注入)。 + +## Plain C# EntryPoint(推荐实践) + +- 使用 `builder.RegisterEntryPoint()` 把纯 C# 类挂到 VContainer 自己的 PlayerLoop。 +- 可用接口与大致时机: + - `IInitializable` / `IPostInitializable` + - `IStartable` / `IAsyncStartable` / `IPostStartable` + - `IFixedTickable` / `IPostFixedTickable` + - `ITickable` / `IPostTickable` + - `ILateTickable` / `IPostLateTickable` + - `IDisposable`(随容器释放) +- 未捕获异常可用 `RegisterEntryPointExceptionHandler` 自定义处理。 + +## 性能与优化 + +- 官方定位:相对 Zenject 在 Resolve 路径上更快、GC 更低。 +- 默认使用反射;可启用 Source Generator 提升运行时性能。 +- Source Generator 要求 Unity 2021.3+;从 v1.13.0 起基于 Roslyn Source Generator。 + +## 我的落地建议(Unity 项目) + +- 把 `LifetimeScope` 当成“模块边界”,按场景/系统拆分父子 Scope。 +- 业务逻辑放纯 C#,`MonoBehaviour` 尽量薄,只做视图与桥接。 +- 高频路径优先构造函数注入,减少运行期反射与临时分配。 +- 先统一生命周期约定(Singleton/Scoped/Transient 选择标准),再大规模迁移。 + +## 参考页面 + +- About: https://vcontainer.hadashikick.jp/ +- Installation: https://vcontainer.hadashikick.jp/getting-started/installation +- Hello World: https://vcontainer.hadashikick.jp/getting-started/hello-world +- Register Plain C# Type: https://vcontainer.hadashikick.jp/registering/register-type +- Lifetime Overview: https://vcontainer.hadashikick.jp/scoping/lifetime-overview +- Plain C# Entry point: https://vcontainer.hadashikick.jp/integrations/entrypoint +- Source Generator: https://vcontainer.hadashikick.jp/optimization/source-generator diff --git a/InBox/未看的帖子.md b/InBox/未看的帖子.md new file mode 100644 index 0000000..747841a --- /dev/null +++ b/InBox/未看的帖子.md @@ -0,0 +1,9 @@ +- https://github.com/cinight/MinimalCompute/tree/6000.0 ComputeShader的学习 +- https://zhuanlan.zhihu.com/p/1976296247481619134 开源帧同步战斗系统 + +- https://zhuanlan.zhihu.com/p/1942212458711323177 性能优化 +- https://zhuanlan.zhihu.com/p/1942014668949414119 +- https://zhuanlan.zhihu.com/p/1941556075905160582 +- https://zhuanlan.zhihu.com/p/1962123844602016654 +- https://www.zhihu.com/question/31186642/answer/1918643987742430329?utm_campaign=shareopn&utm_medium=social&utm_psn=1957443514607596321&utm_source=wechat_session +- https://blog.uwa4d.com/archives/BlueBook_2025.html \ No newline at end of file diff --git a/skills/obsidian-canvas-creator/SKILL.md b/skills/obsidian-canvas-creator/SKILL.md new file mode 100644 index 0000000..a519102 --- /dev/null +++ b/skills/obsidian-canvas-creator/SKILL.md @@ -0,0 +1,211 @@ +--- +name: obsidian-canvas-creator +description: Create Obsidian Canvas files from text content, supporting both MindMap and freeform layouts. Use this skill when users want to visualize content as an interactive canvas, create mind maps, or organize information spatially in Obsidian format. +--- + +# Obsidian Canvas Creator + +Transform text content into structured Obsidian Canvas files with support for MindMap and freeform layouts. + +## When to Use This Skill + +- User requests to create a canvas, mind map, or visual diagram from text +- User wants to organize information spatially +- User mentions "Obsidian Canvas" or similar visualization tools +- Converting structured content (articles, notes, outlines) into visual format + +## Core Workflow + +### 1. Analyze Content + +Read and understand the input content: +- Identify main topics and hierarchical relationships +- Extract key points, facts, and supporting details +- Note any existing structure (headings, lists, sections) + +### 2. Determine Layout Type + +Ask user to choose or infer from context: + +**MindMap Layout:** +- Radial structure from center +- Parent-child relationships +- Clear hierarchy +- Good for: brainstorming, topic exploration, hierarchical content + +**Freeform Layout:** +- Custom positioning +- Flexible relationships +- Multiple connection types +- Good for: complex networks, non-hierarchical content, custom arrangements + +### 3. Plan Structure + +**For MindMap:** +- Identify central concept (root node) +- Map primary branches (main topics) +- Organize secondary branches (subtopics) +- Position leaf nodes (details) + +**For Freeform:** +- Group related concepts +- Identify connection patterns +- Plan spatial zones +- Consider visual flow + +### 4. Generate Canvas + +Create JSON following the Canvas specification: + +**Node Creation:** +- Assign unique 8-12 character hex IDs +- Set appropriate dimensions based on content length +- Apply consistent color schemes +- Ensure no coordinate overlaps + +**Edge Creation:** +- Connect parent-child relationships +- Use appropriate arrow styles +- Add labels for complex relationships +- Choose line styles (straight for hierarchy, curved for cross-references) + +**Grouping (Optional):** +- Create visual containers for related nodes +- Use subtle background colors +- Add descriptive labels + +### 5. Apply Layout Algorithm + +**MindMap Layout Calculations:** + +Refer to `references/layout-algorithms.md` for detailed algorithms. Key principles: + +- Center root at (0, 0) +- Distribute primary nodes radially +- Space secondary nodes based on sibling count +- Maintain minimum spacing: 320px horizontal, 200px vertical + +**Freeform Layout Principles:** + +- Start with logical groupings +- Position groups with clear separation +- Connect across groups with curved edges +- Balance visual weight across canvas + +### 6. Validate and Output + +Before outputting: + +**Validation Checklist:** +- All nodes have unique IDs +- No coordinate overlaps (check distance > node dimensions + spacing) +- All edges reference valid node IDs +- Groups (if any) have labels +- Colors use consistent format (hex or preset numbers) +- JSON is properly escaped (Chinese quotes: 『』 for double, 「」 for single) + +**Output Format:** +- Complete, valid JSON Canvas file +- No additional explanation text +- Directly importable into Obsidian + +## Node Sizing Guidelines + +**Text Length-Based Sizing:** +- Short text (<30 chars): 220 × 100 px +- Medium text (30-60 chars): 260 × 120 px +- Long text (60-100 chars): 320 × 140 px +- Very long text (>100 chars): 320 × 180 px + +## Color Schemes + +**Preset Colors (Recommended):** +- `"1"` - Red (warnings, important) +- `"2"` - Orange (action items) +- `"3"` - Yellow (questions, notes) +- `"4"` - Green (positive, completed) +- `"5"` - Cyan (information, details) +- `"6"` - Purple (concepts, abstract) + +**Custom Hex Colors:** +Use for brand consistency or specific themes. Always use uppercase format: `"#4A90E2"` + +## Critical Rules + +1. **Quote Handling:** + - Chinese double quotes → 『』 + - Chinese single quotes → 「」 + - English double quotes → `\"` + +2. **ID Generation:** + - 8-12 character random hex strings + - Must be unique across all nodes and edges + +3. **Z-Index Order:** + - Output groups first (bottom layer) + - Then subgroups + - Finally text/link nodes (top layer) + +4. **Spacing Requirements:** + - Minimum horizontal: 320px between node centers + - Minimum vertical: 200px between node centers + - Account for node dimensions when calculating + +5. **JSON Structure:** + - Top level contains only `nodes` and `edges` arrays + - No extra wrapping objects + - No comments in output + +6. **No Emoji:** + - Do not use any Emoji symbols in node text + - Use color coding or text labels for visual distinction instead + +## Examples + +### Simple MindMap Request +User: "Create a mind map about solar system planets" + +Process: +1. Identify center: "Solar System" +2. Primary branches: Inner Planets, Outer Planets, Dwarf Planets +3. Secondary nodes: Individual planets with key facts +4. Apply radial layout +5. Generate JSON with proper spacing + +### Freeform Content Request +User: "Turn this article into a canvas" + [article text] + +Process: +1. Extract article structure (intro, body sections, conclusion) +2. Identify key concepts and relationships +3. Group related sections spatially +4. Connect with labeled edges +5. Apply freeform layout with clear zones + +## Reference Documents + +- **Canvas Specification**: `references/canvas-spec.md` - Complete JSON Canvas format specification +- **Layout Algorithms**: `references/layout-algorithms.md` - Detailed positioning algorithms for both layout types + +Load these references when: +- Need specification details for edge cases +- Implementing complex layout calculations +- Troubleshooting validation errors + +## Tips for Quality Canvases + +1. **Keep text concise**: Each node should be scannable (<2 lines preferred) +2. **Use hierarchy**: Group by importance and relationship +3. **Balance the canvas**: Distribute nodes to avoid clustering +4. **Strategic colors**: Use colors to encode meaning, not just decoration +5. **Meaningful connections**: Only add edges that clarify relationships +6. **Test in Obsidian**: Verify the output opens correctly + +## Common Pitfalls to Avoid + +- Overlapping nodes (always check distances) +- Inconsistent quote escaping (breaks JSON parsing) +- Missing group labels (causes sidebar navigation issues) +- Too much text in nodes (use file nodes for long content) +- Duplicate IDs (each must be unique) +- Unconnected nodes (unless intentional islands) diff --git a/skills/obsidian-canvas-creator/assets/template-freeform-grouped.canvas b/skills/obsidian-canvas-creator/assets/template-freeform-grouped.canvas new file mode 100644 index 0000000..2611c83 --- /dev/null +++ b/skills/obsidian-canvas-creator/assets/template-freeform-grouped.canvas @@ -0,0 +1,132 @@ +{ + "nodes": [ + { + "id": "group01", + "type": "group", + "x": -50, + "y": -50, + "width": 600, + "height": 400, + "label": "Group 1 - Core Concepts", + "color": "4" + }, + { + "id": "group02", + "type": "group", + "x": 650, + "y": -50, + "width": 600, + "height": 400, + "label": "Group 2 - Applications", + "color": "5" + }, + { + "id": "node01", + "type": "text", + "x": 0, + "y": 0, + "width": 240, + "height": 100, + "text": "Concept A", + "color": "4" + }, + { + "id": "node02", + "type": "text", + "x": 290, + "y": 0, + "width": 240, + "height": 100, + "text": "Concept B", + "color": "4" + }, + { + "id": "node03", + "type": "text", + "x": 0, + "y": 150, + "width": 240, + "height": 100, + "text": "Concept C", + "color": "4" + }, + { + "id": "node04", + "type": "text", + "x": 290, + "y": 150, + "width": 240, + "height": 100, + "text": "Concept D", + "color": "4" + }, + { + "id": "node05", + "type": "text", + "x": 700, + "y": 0, + "width": 240, + "height": 100, + "text": "Application 1", + "color": "5" + }, + { + "id": "node06", + "type": "text", + "x": 990, + "y": 0, + "width": 240, + "height": 100, + "text": "Application 2", + "color": "5" + }, + { + "id": "node07", + "type": "text", + "x": 700, + "y": 150, + "width": 240, + "height": 100, + "text": "Application 3", + "color": "5" + } + ], + "edges": [ + { + "id": "e1", + "fromNode": "node01", + "fromSide": "bottom", + "toNode": "node03", + "toSide": "top", + "toEnd": "arrow" + }, + { + "id": "e2", + "fromNode": "node02", + "fromSide": "bottom", + "toNode": "node04", + "toSide": "top", + "toEnd": "arrow" + }, + { + "id": "e3", + "fromNode": "node01", + "fromSide": "right", + "toNode": "node05", + "toSide": "left", + "toEnd": "arrow", + "label": "leads to", + "color": "3" + }, + { + "id": "e4", + "fromNode": "node02", + "fromSide": "right", + "toNode": "node06", + "toSide": "left", + "toEnd": "arrow", + "label": "enables", + "color": "3" + } + ] +} diff --git a/skills/obsidian-canvas-creator/assets/template-mindmap-simple.canvas b/skills/obsidian-canvas-creator/assets/template-mindmap-simple.canvas new file mode 100644 index 0000000..986b44f --- /dev/null +++ b/skills/obsidian-canvas-creator/assets/template-mindmap-simple.canvas @@ -0,0 +1,106 @@ +{ + "nodes": [ + { + "id": "root001", + "type": "text", + "x": -150, + "y": -60, + "width": 300, + "height": 120, + "text": "# Central Topic\n\nMain concept goes here", + "color": "4" + }, + { + "id": "branch01", + "type": "text", + "x": 250, + "y": -200, + "width": 220, + "height": 100, + "text": "Branch 1\n\nFirst main idea", + "color": "5" + }, + { + "id": "branch02", + "type": "text", + "x": 250, + "y": -50, + "width": 220, + "height": 100, + "text": "Branch 2\n\nSecond main idea", + "color": "5" + }, + { + "id": "branch03", + "type": "text", + "x": 250, + "y": 100, + "width": 220, + "height": 100, + "text": "Branch 3\n\nThird main idea", + "color": "5" + }, + { + "id": "detail01", + "type": "text", + "x": 550, + "y": -200, + "width": 200, + "height": 80, + "text": "Detail A", + "color": "6" + }, + { + "id": "detail02", + "type": "text", + "x": 550, + "y": -100, + "width": 200, + "height": 80, + "text": "Detail B", + "color": "6" + } + ], + "edges": [ + { + "id": "e1", + "fromNode": "root001", + "fromSide": "right", + "toNode": "branch01", + "toSide": "left", + "toEnd": "arrow" + }, + { + "id": "e2", + "fromNode": "root001", + "fromSide": "right", + "toNode": "branch02", + "toSide": "left", + "toEnd": "arrow" + }, + { + "id": "e3", + "fromNode": "root001", + "fromSide": "right", + "toNode": "branch03", + "toSide": "left", + "toEnd": "arrow" + }, + { + "id": "e4", + "fromNode": "branch01", + "fromSide": "right", + "toNode": "detail01", + "toSide": "left", + "toEnd": "arrow" + }, + { + "id": "e5", + "fromNode": "branch01", + "fromSide": "right", + "toNode": "detail02", + "toSide": "left", + "toEnd": "arrow" + } + ] +} diff --git a/skills/obsidian-canvas-creator/references/canvas-spec.md b/skills/obsidian-canvas-creator/references/canvas-spec.md new file mode 100644 index 0000000..06ea9e5 --- /dev/null +++ b/skills/obsidian-canvas-creator/references/canvas-spec.md @@ -0,0 +1,403 @@ +# JSON Canvas Specification for Obsidian + +Version 1.0 — 2024-03-11 + +## Overview + +JSON Canvas is a format for representing infinite canvas documents. This specification defines the structure for creating canvas files compatible with Obsidian. + +## Top Level Structure + +The root JSON object contains two optional arrays: + +```json +{ + "nodes": [...], + "edges": [...] +} +``` + +- `nodes` (optional, array): All canvas objects (text, files, links, groups) +- `edges` (optional, array): All connections between nodes + +## Node Types + +### Common Attributes + +All nodes share these required attributes: + +- `id` (required, string): Unique identifier for the node +- `type` (required, string): Node type (`text`, `file`, `link`, `group`) +- `x` (required, integer): X position in pixels +- `y` (required, integer): Y position in pixels +- `width` (required, integer): Width in pixels +- `height` (required, integer): Height in pixels +- `color` (optional, string/number): Color (hex `"#FF0000"` or preset `"1"`) + +### Text Nodes + +Store plain text with Markdown formatting. + +**Required Attributes:** +- `text` (string): Content in Markdown syntax + +**Example:** +```json +{ + "id": "abc123", + "type": "text", + "x": 0, + "y": 0, + "width": 250, + "height": 100, + "text": "# Main Topic\n\nKey point here", + "color": "4" +} +``` + +### File Nodes + +Reference other files or attachments (images, PDFs, etc.). + +**Required Attributes:** +- `file` (string): Path to file in the vault + +**Optional Attributes:** +- `subpath` (string): Link to specific heading/block (starts with `#`) + +**Example:** +```json +{ + "id": "def456", + "type": "file", + "x": 300, + "y": 0, + "width": 400, + "height": 300, + "file": "Images/diagram.png" +} +``` + +**With Subpath:** +```json +{ + "id": "ghi789", + "type": "file", + "x": 0, + "y": 200, + "width": 250, + "height": 100, + "file": "Notes/Meeting Notes.md", + "subpath": "#Action Items" +} +``` + +### Link Nodes + +Reference external URLs. + +**Required Attributes:** +- `url` (string): Full URL including protocol + +**Example:** +```json +{ + "id": "jkl012", + "type": "link", + "x": 0, + "y": -200, + "width": 250, + "height": 100, + "url": "https://obsidian.md", + "color": "5" +} +``` + +### Group Nodes + +Visual containers for organizing related nodes. + +**Optional Attributes:** +- `label` (string): Text label for the group (recommended) +- `background` (string): Path to background image +- `backgroundStyle` (string): Image rendering style + - `cover`: Fill entire node + - `ratio`: Maintain aspect ratio + - `repeat`: Tile as pattern + +**Example:** +```json +{ + "id": "group1", + "type": "group", + "x": -50, + "y": -50, + "width": 600, + "height": 400, + "label": "Main Concepts", + "color": "4" +} +``` + +**With Background:** +```json +{ + "id": "group2", + "type": "group", + "x": 700, + "y": 0, + "width": 500, + "height": 600, + "label": "Reference Materials", + "background": "Images/texture.png", + "backgroundStyle": "repeat" +} +``` + +## Z-Index and Layering + +Nodes are displayed in array order: +- **First node**: Bottom layer (rendered below others) +- **Last node**: Top layer (rendered above others) + +**Best Practice Order:** +1. Group nodes (backgrounds) +2. Sub-groups +3. Regular nodes (text, file, link) + +This ensures groups appear behind content. + +## Edges (Connections) + +Edges connect nodes with lines. + +**Required Attributes:** +- `id` (required, string): Unique identifier +- `fromNode` (required, string): Starting node ID +- `toNode` (required, string): Ending node ID + +**Optional Attributes:** +- `fromSide` (string): Starting edge side + - Values: `top`, `right`, `bottom`, `left` +- `fromEnd` (string): Start endpoint shape + - Values: `none` (default), `arrow` +- `toSide` (string): Ending edge side + - Values: `top`, `right`, `bottom`, `left` +- `toEnd` (string): End endpoint shape + - Values: `arrow` (default), `none` +- `color` (string/number): Edge color +- `label` (string): Text label on edge + +**Example - Simple Connection:** +```json +{ + "id": "edge1", + "fromNode": "abc123", + "toNode": "def456" +} +``` + +**Example - Fully Specified:** +```json +{ + "id": "edge2", + "fromNode": "def456", + "fromSide": "bottom", + "fromEnd": "none", + "toNode": "ghi789", + "toSide": "top", + "toEnd": "arrow", + "color": "3", + "label": "leads to" +} +``` + +## Color System + +### Preset Colors + +Use string numbers `"1"` through `"6"`: + +- `"1"` - Red +- `"2"` - Orange +- `"3"` - Yellow +- `"4"` - Green +- `"5"` - Cyan +- `"6"` - Purple + +**Note:** Exact colors adapt to Obsidian's theme. These provide semantic meaning across light/dark modes. + +### Custom Hex Colors + +Use hex format: `"#RRGGBB"` + +**Examples:** +- `"#4A90E2"` (blue) +- `"#50E3C2"` (teal) +- `"#F5A623"` (orange) + +**Best Practice:** Use consistent format within a canvas (all hex OR all presets). + +## Complete Example + +```json +{ + "nodes": [ + { + "id": "group001", + "type": "group", + "x": -50, + "y": -50, + "width": 700, + "height": 500, + "label": "Core Concepts", + "color": "4" + }, + { + "id": "center01", + "type": "text", + "x": 0, + "y": 0, + "width": 300, + "height": 120, + "text": "# Central Topic\n\nMain idea here", + "color": "4" + }, + { + "id": "branch01", + "type": "text", + "x": 400, + "y": -100, + "width": 220, + "height": 100, + "text": "Subtopic A", + "color": "5" + }, + { + "id": "branch02", + "type": "text", + "x": 400, + "y": 100, + "width": 220, + "height": 100, + "text": "Subtopic B", + "color": "5" + }, + { + "id": "detail01", + "type": "text", + "x": 700, + "y": -100, + "width": 200, + "height": 80, + "text": "Detail 1", + "color": "6" + } + ], + "edges": [ + { + "id": "e1", + "fromNode": "center01", + "fromSide": "right", + "toNode": "branch01", + "toSide": "left", + "toEnd": "arrow" + }, + { + "id": "e2", + "fromNode": "center01", + "fromSide": "right", + "toNode": "branch02", + "toSide": "left", + "toEnd": "arrow" + }, + { + "id": "e3", + "fromNode": "branch01", + "fromSide": "right", + "toNode": "detail01", + "toSide": "left", + "toEnd": "arrow", + "color": "3" + } + ] +} +``` + +## Validation Requirements + +When creating canvas files, ensure: + +1. **Unique IDs**: All `id` values must be unique across nodes and edges +2. **Valid References**: All edge `fromNode` and `toNode` must reference existing node IDs +3. **Required Fields**: All required attributes are present for each type +4. **Valid Coordinates**: All position/dimension values are integers +5. **Color Format**: Colors use either hex (`"#RRGGBB"`) or preset strings (`"1"` to `"6"`) +6. **Quote Escaping**: Special characters properly escaped in JSON strings + +## Common Issues and Solutions + +### Issue: Canvas won't open in Obsidian +**Solutions:** +- Validate JSON syntax (use JSON validator) +- Check all IDs are unique +- Verify all edge references exist +- Ensure required fields present + +### Issue: Nodes appear overlapped +**Solutions:** +- Increase spacing between coordinates +- Account for node dimensions in positioning +- Use minimum spacing: 320px horizontal, 200px vertical + +### Issue: Groups don't show properly +**Solutions:** +- Ensure groups appear before content nodes in array +- Add explicit `label` to all groups +- Check group dimensions encompass child nodes + +### Issue: Colors don't match expectations +**Solutions:** +- Use consistent color format (all hex OR all presets) +- Remember presets adapt to theme +- Test in both light and dark mode if using custom colors + +### Issue: Text appears truncated +**Solutions:** +- Increase node dimensions +- Break long text into multiple nodes +- Use file nodes for lengthy content + +## Character Encoding for Chinese Content + +When canvas contains Chinese text, apply these transformations: + +- Chinese double quotes `"` → `『』` +- Chinese single quotes `'` → `「」` +- English double quotes must be escaped: `\"` + +**Example:** +```json +{ + "text": "『核心概念』包含:「子概念A」和「子概念B」" +} +``` + +This prevents JSON parsing errors with mixed-language content. + +## Performance Considerations + +- **Large Canvases**: Keep node count reasonable (<500 for smooth performance) +- **Image Files**: Use compressed images for backgrounds +- **Text Length**: Keep node text concise; use file nodes for long content +- **Edge Complexity**: Minimize crossing edges for clarity + +## Future Extensions + +This specification may be extended with: +- Additional node types +- More edge styling options +- Animation properties +- Interactive behaviors + +Always check Obsidian documentation for latest Canvas features. diff --git a/skills/obsidian-canvas-creator/references/layout-algorithms.md b/skills/obsidian-canvas-creator/references/layout-algorithms.md new file mode 100644 index 0000000..08b086a --- /dev/null +++ b/skills/obsidian-canvas-creator/references/layout-algorithms.md @@ -0,0 +1,614 @@ +# Layout Algorithms for Obsidian Canvas + +Detailed algorithms for positioning nodes in MindMap and Freeform layouts. + +## Layout Principles + +### Universal Spacing Constants + +``` +HORIZONTAL_SPACING = 320 // Minimum horizontal space between node centers +VERTICAL_SPACING = 200 // Minimum vertical space between node centers +NODE_PADDING = 20 // Internal padding within nodes +``` + +### Collision Detection + +Before finalizing any node position, verify: + +```python +def check_collision(node1, node2): + """Returns True if nodes overlap or are too close""" + center1_x = node1.x + node1.width / 2 + center1_y = node1.y + node1.height / 2 + center2_x = node2.x + node2.width / 2 + center2_y = node2.y + node2.height / 2 + + dx = abs(center1_x - center2_x) + dy = abs(center1_y - center2_y) + + min_dx = (node1.width + node2.width) / 2 + HORIZONTAL_SPACING + min_dy = (node1.height + node2.height) / 2 + VERTICAL_SPACING + + return dx < min_dx or dy < min_dy +``` + +## MindMap Layout Algorithm + +### 1. Radial Tree Layout + +Place root at center, arrange children radially. + +#### Step 1: Position Root Node + +```python +root = { + "x": 0 - (root_width / 2), # Center horizontally + "y": 0 - (root_height / 2), # Center vertically + "width": root_width, + "height": root_height +} +``` + +#### Step 2: Calculate Primary Branch Positions + +Distribute first-level children around root: + +```python +def position_primary_branches(root, children, radius=400): + """Position first-level children in a circle around root""" + n = len(children) + angle_step = 2 * pi / n + + positions = [] + for i, child in enumerate(children): + angle = i * angle_step + + # Calculate position on circle + x = root.center_x + radius * cos(angle) - child.width / 2 + y = root.center_y + radius * sin(angle) - child.height / 2 + + positions.append({"x": x, "y": y}) + + return positions +``` + +**Radius Selection:** +- Small canvases (≤10 children): 400px +- Medium canvases (11-20 children): 500px +- Large canvases (>20 children): 600px + +#### Step 3: Position Secondary Branches + +For each primary branch, arrange its children: + +**Horizontal Layout** (preferred for most cases): + +```python +def position_secondary_horizontal(parent, children, distance=350): + """Arrange children horizontally to the right of parent""" + n = len(children) + total_height = sum(child.height for child in children) + total_spacing = (n - 1) * VERTICAL_SPACING + + # Start position (top of vertical arrangement) + start_y = parent.center_y - (total_height + total_spacing) / 2 + + positions = [] + current_y = start_y + + for child in children: + x = parent.x + parent.width + distance + y = current_y + + positions.append({"x": x, "y": y}) + current_y += child.height + VERTICAL_SPACING + + return positions +``` + +**Vertical Layout** (for left/right primary branches): + +```python +def position_secondary_vertical(parent, children, distance=250): + """Arrange children vertically below parent""" + n = len(children) + total_width = sum(child.width for child in children) + total_spacing = (n - 1) * HORIZONTAL_SPACING + + # Start position (left of horizontal arrangement) + start_x = parent.center_x - (total_width + total_spacing) / 2 + + positions = [] + current_x = start_x + + for child in children: + x = current_x + y = parent.y + parent.height + distance + + positions.append({"x": x, "y": y}) + current_x += child.width + HORIZONTAL_SPACING + + return positions +``` + +#### Step 4: Balance and Adjust + +After initial placement, check for collisions and adjust: + +```python +def balance_layout(nodes): + """Adjust nodes to prevent overlaps""" + max_iterations = 10 + + for iteration in range(max_iterations): + collisions = find_all_collisions(nodes) + if not collisions: + break + + for node1, node2 in collisions: + # Move node2 away from node1 + dx = node2.center_x - node1.center_x + dy = node2.center_y - node1.center_y + distance = sqrt(dx*dx + dy*dy) + + # Calculate required distance + min_dist = calculate_min_distance(node1, node2) + + if distance > 0: + # Move proportionally + move_x = (dx / distance) * (min_dist - distance) / 2 + move_y = (dy / distance) * (min_dist - distance) / 2 + + node2.x += move_x + node2.y += move_y +``` + +### 2. Tree Layout (Hierarchical Top-Down) + +Alternative for deep hierarchies. + +#### Positioning Formula + +```python +def position_tree_layout(root, tree): + """Top-down tree layout""" + # Level 0 (root) + root.x = 0 - root.width / 2 + root.y = 0 - root.height / 2 + + # Process each level + for level in range(1, max_depth): + nodes_at_level = get_nodes_at_level(tree, level) + + # Calculate horizontal spacing + total_width = sum(node.width for node in nodes_at_level) + total_spacing = (len(nodes_at_level) - 1) * HORIZONTAL_SPACING + + start_x = -(total_width + total_spacing) / 2 + y = level * (150 + VERTICAL_SPACING) # 150px level height + + current_x = start_x + for node in nodes_at_level: + node.x = current_x + node.y = y + current_x += node.width + HORIZONTAL_SPACING +``` + +## Freeform Layout Algorithm + +### 1. Content-Based Grouping + +First, identify natural groupings in content: + +```python +def identify_groups(nodes, content_structure): + """Group nodes by semantic relationships""" + groups = [] + + # Analyze content structure + for section in content_structure: + group_nodes = [node for node in nodes if node.section == section] + + if len(group_nodes) > 1: + groups.append({ + "label": section.title, + "nodes": group_nodes + }) + + return groups +``` + +### 2. Grid-Based Zone Layout + +Divide canvas into zones for different groups: + +```python +def layout_zones(groups, canvas_width=2000, canvas_height=1500): + """Arrange groups in grid zones""" + n_groups = len(groups) + + # Calculate grid dimensions + cols = ceil(sqrt(n_groups)) + rows = ceil(n_groups / cols) + + zone_width = canvas_width / cols + zone_height = canvas_height / rows + + # Assign zones + zones = [] + for i, group in enumerate(groups): + col = i % cols + row = i // cols + + zone = { + "x": col * zone_width - canvas_width / 2, + "y": row * zone_height - canvas_height / 2, + "width": zone_width * 0.9, # Leave 10% margin + "height": zone_height * 0.9, + "group": group + } + zones.append(zone) + + return zones +``` + +### 3. Within-Zone Node Positioning + +Position nodes within each zone: + +**Option A: Organic Flow** + +```python +def position_organic(zone, nodes): + """Organic, flowing arrangement within zone""" + positions = [] + + # Start at zone top-left with margin + current_x = zone.x + 50 + current_y = zone.y + 50 + row_height = 0 + + for node in nodes: + # Check if node fits in current row + if current_x + node.width > zone.x + zone.width - 50: + # Move to next row + current_x = zone.x + 50 + current_y += row_height + VERTICAL_SPACING + row_height = 0 + + positions.append({ + "x": current_x, + "y": current_y + }) + + current_x += node.width + HORIZONTAL_SPACING + row_height = max(row_height, node.height) + + return positions +``` + +**Option B: Structured Grid** + +```python +def position_grid(zone, nodes): + """Grid arrangement within zone""" + n = len(nodes) + cols = ceil(sqrt(n)) + rows = ceil(n / cols) + + cell_width = (zone.width - 100) / cols # 50px margin each side + cell_height = (zone.height - 100) / rows + + positions = [] + for i, node in enumerate(nodes): + col = i % cols + row = i // cols + + # Center node in cell + x = zone.x + 50 + col * cell_width + (cell_width - node.width) / 2 + y = zone.y + 50 + row * cell_height + (cell_height - node.height) / 2 + + positions.append({"x": x, "y": y}) + + return positions +``` + +### 4. Cross-Zone Connections + +Calculate optimal edge paths between zones: + +```python +def calculate_edge_path(from_node, to_node): + """Determine edge connection points""" + # Calculate centers + from_center = (from_node.x + from_node.width/2, + from_node.y + from_node.height/2) + to_center = (to_node.x + to_node.width/2, + to_node.y + to_node.height/2) + + # Determine best sides to connect + dx = to_center[0] - from_center[0] + dy = to_center[1] - from_center[1] + + # Choose sides based on direction + if abs(dx) > abs(dy): + # Horizontal connection + from_side = "right" if dx > 0 else "left" + to_side = "left" if dx > 0 else "right" + else: + # Vertical connection + from_side = "bottom" if dy > 0 else "top" + to_side = "top" if dy > 0 else "bottom" + + return { + "fromSide": from_side, + "toSide": to_side + } +``` + +## Advanced Techniques + +### Force-Directed Layout + +For complex networks with many cross-connections: + +```python +def force_directed_layout(nodes, edges, iterations=100): + """Spring-based layout algorithm""" + # Constants + SPRING_LENGTH = 200 + SPRING_CONSTANT = 0.1 + REPULSION_CONSTANT = 5000 + + for iteration in range(iterations): + # Calculate repulsive forces (all pairs) + for node1 in nodes: + force_x, force_y = 0, 0 + + for node2 in nodes: + if node1 == node2: + continue + + dx = node1.x - node2.x + dy = node1.y - node2.y + distance = sqrt(dx*dx + dy*dy) + + if distance > 0: + # Repulsive force + force = REPULSION_CONSTANT / (distance * distance) + force_x += (dx / distance) * force + force_y += (dy / distance) * force + + node1.force_x = force_x + node1.force_y = force_y + + # Calculate attractive forces (connected nodes) + for edge in edges: + node1 = get_node(edge.fromNode) + node2 = get_node(edge.toNode) + + dx = node2.x - node1.x + dy = node2.y - node1.y + distance = sqrt(dx*dx + dy*dy) + + # Spring force + force = SPRING_CONSTANT * (distance - SPRING_LENGTH) + + node1.force_x += (dx / distance) * force + node1.force_y += (dy / distance) * force + node2.force_x -= (dx / distance) * force + node2.force_y -= (dy / distance) * force + + # Apply forces + for node in nodes: + node.x += node.force_x + node.y += node.force_y +``` + +### Hierarchical Clustering + +Group related nodes automatically: + +```python +def hierarchical_cluster(nodes, similarity_threshold=0.7): + """Cluster nodes by content similarity""" + clusters = [] + + # Calculate similarity matrix + similarity = calculate_similarity_matrix(nodes) + + # Agglomerative clustering + current_clusters = [[node] for node in nodes] + + while len(current_clusters) > 1: + # Find most similar clusters + max_sim = 0 + merge_i, merge_j = 0, 1 + + for i in range(len(current_clusters)): + for j in range(i + 1, len(current_clusters)): + sim = cluster_similarity(current_clusters[i], + current_clusters[j], + similarity) + if sim > max_sim: + max_sim = sim + merge_i, merge_j = i, j + + if max_sim < similarity_threshold: + break + + # Merge clusters + current_clusters[merge_i].extend(current_clusters[merge_j]) + current_clusters.pop(merge_j) + + return current_clusters +``` + +## Layout Optimization + +### Minimize Edge Crossings + +```python +def minimize_crossings(nodes, edges): + """Reduce edge crossing through node repositioning""" + crossings = count_crossings(edges) + + # Try swapping adjacent nodes + improved = True + while improved: + improved = False + + for i in range(len(nodes) - 1): + # Swap nodes i and i+1 + swap_positions(nodes[i], nodes[i+1]) + new_crossings = count_crossings(edges) + + if new_crossings < crossings: + crossings = new_crossings + improved = True + else: + # Swap back + swap_positions(nodes[i], nodes[i+1]) +``` + +### Visual Balance + +```python +def calculate_visual_weight(canvas): + """Calculate center of mass for visual balance""" + total_weight = 0 + weighted_x = 0 + weighted_y = 0 + + for node in canvas.nodes: + # Weight is proportional to area + weight = node.width * node.height + total_weight += weight + + weighted_x += node.center_x * weight + weighted_y += node.center_y * weight + + center_x = weighted_x / total_weight + center_y = weighted_y / total_weight + + # Shift entire canvas to center at (0, 0) + offset_x = -center_x + offset_y = -center_y + + for node in canvas.nodes: + node.x += offset_x + node.y += offset_y +``` + +## Performance Optimization + +### Spatial Indexing + +For large canvases, use spatial indexing to speed up collision detection: + +```python +class SpatialGrid: + """Grid-based spatial index for fast collision detection""" + + def __init__(self, cell_size=500): + self.cell_size = cell_size + self.grid = {} + + def add_node(self, node): + """Add node to grid""" + cells = self.get_cells(node) + for cell in cells: + if cell not in self.grid: + self.grid[cell] = [] + self.grid[cell].append(node) + + def get_cells(self, node): + """Get grid cells node occupies""" + min_x = int(node.x / self.cell_size) + max_x = int((node.x + node.width) / self.cell_size) + min_y = int(node.y / self.cell_size) + max_y = int((node.y + node.height) / self.cell_size) + + cells = [] + for x in range(min_x, max_x + 1): + for y in range(min_y, max_y + 1): + cells.append((x, y)) + return cells + + def get_nearby_nodes(self, node): + """Get nodes in nearby cells""" + cells = self.get_cells(node) + nearby = set() + + for cell in cells: + if cell in self.grid: + nearby.update(self.grid[cell]) + + return nearby +``` + +## Common Layout Patterns + +### Timeline Layout + +For chronological content: + +```python +def layout_timeline(events, direction="horizontal"): + """Create timeline layout""" + if direction == "horizontal": + for i, event in enumerate(events): + event.x = i * (event.width + HORIZONTAL_SPACING) + event.y = 0 + else: # vertical + for i, event in enumerate(events): + event.x = 0 + event.y = i * (event.height + VERTICAL_SPACING) +``` + +### Circular Layout + +For cyclical processes: + +```python +def layout_circular(nodes, radius=500): + """Arrange nodes in a circle""" + n = len(nodes) + angle_step = 2 * pi / n + + for i, node in enumerate(nodes): + angle = i * angle_step + node.x = radius * cos(angle) - node.width / 2 + node.y = radius * sin(angle) - node.height / 2 +``` + +### Matrix Layout + +For comparing multiple dimensions: + +```python +def layout_matrix(nodes, rows, cols): + """Arrange nodes in a matrix""" + cell_width = 400 + cell_height = 250 + + for i, node in enumerate(nodes): + row = i // cols + col = i % cols + + node.x = col * cell_width + node.y = row * cell_height +``` + +## Quality Checks + +Before finalizing layout, verify: + +1. **No Overlaps**: All nodes have minimum spacing +2. **Balanced**: Visual center near (0, 0) +3. **Accessible**: All nodes reachable via edges +4. **Readable**: Text sizes appropriate for zoom level +5. **Efficient**: Edge paths reasonably direct + +Use these algorithms as foundations, adapting to specific content and user preferences.