diff --git a/.obsidian/workspace.json b/.obsidian/workspace.json index 677856e..ff1f086 100644 --- a/.obsidian/workspace.json +++ b/.obsidian/workspace.json @@ -37,6 +37,28 @@ } } }, + { + "id": "642e4859a39fb16e", + "type": "leaf", + "state": { + "type": "markdown", + "state": { + "file": "SerializedObject.md", + "mode": "preview", + "source": false + } + } + }, + { + "id": "64ec56c300cef99a", + "type": "leaf", + "state": { + "type": "release-notes", + "state": { + "currentVersion": "1.0.3" + } + } + }, { "id": "cce25aded02e00af", "type": "leaf", @@ -60,7 +82,7 @@ } } ], - "currentTab": 2 + "currentTab": 4 } ], "direction": "vertical" @@ -118,7 +140,7 @@ "state": { "type": "backlink", "state": { - "file": "待办事项/TODO.md", + "file": "SerializedObject.md", "collapseAll": false, "extraContext": false, "sortOrder": "alphabetical", @@ -144,11 +166,10 @@ "width": 300, "collapsed": true }, - "ribbon": { - "mostRecentAction": "" - }, - "active": "ace280db2a9b1b05", + "active": "64ec56c300cef99a", "lastOpenFiles": [ + "待办事项/SkillConfig.md", + "待办事项/TODO.md", "Mesh Baker.md", "Mesh Renderer 与 Skinned Mesh Renderer.md", "SerializedObject.md", @@ -156,8 +177,6 @@ "SearchFilter UnityEditor筛选器.md", "Pasted image 20221021171018.png", "Pasted image 20221021171057.png", - "Pasted image 20221021170958.png.md", - "Pasted image 20221021171015.png", - "Pasted image 20221021170958.png" + "Pasted image 20221021170958.png.md" ] } \ No newline at end of file diff --git a/待办事项/SkillConfig.md b/待办事项/SkillConfig.md new file mode 100644 index 0000000..ed1ab6c --- /dev/null +++ b/待办事项/SkillConfig.md @@ -0,0 +1,7 @@ + +###### 没必要在一些小细节上继续纠结,重点是技能系统及其手脚架!!! + +### 设计技能模块: +##### Q: +考虑技能数据流怎么往下传递 +BUFF与Unit有何不同 A:BUFF为Unit的一个子类 \ No newline at end of file